tag:blogger.com,1999:blog-5993469054737242862024-03-14T09:42:29.535+00:00Kirith Darkblade - EVE PirateDIARY OF AN EVE PIRATE SINCE GRADUATION AS A CAPSULEERA former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.comBlogger253125tag:blogger.com,1999:blog-599346905473724286.post-90716181410113505422015-10-08T13:04:00.000+01:002015-10-08T13:04:21.503+01:00<div class="separator" style="clear: both; text-align: center;">
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<br />
Hey again space fans!<br />
<br />
Nice to see a few familiar faces in the comments of the last post. Hey guys (&gals).<br />
<br />
I should probably do an update on September as the scores are now in and I could also do a character review I guess. That said I'm using a computer at work during my lunch break to pen this so I don't have the information handy. Next time perhaps if you lot of filthy pirates are still interested?<br />
<br />
So what can I tell you about thhat's happened this last week....?<br />
<br />
Well, I moved about 25 ships from Hevrice to a new staging system (Dastryns). One day I'll return the isk investement in that carrier! Choosing what to take is tough though, blimey. I'm indecisive enough at the best of times. I've tried to cover lots of bases with what I took but as I'm still re-learning so who knows if I've taken a good selection!<br />
<br />
I've blown up lots of space pixels, both my own and other peoples. Got my first Tengu kill (I think), yes I know they've been around years now. Caught him in a mission/escalation with a Vengeance and held him while a corp mate in an Ishtar squished him.<br />
<br />
Had some great conversations with some new players, one of which put up an awesome fight in a Thorax yesterday morning: <a href="http://killboard.the-tuskers.com/?a=kill_detail&kll_id=112182" target="_blank">Thorax Kill</a><br />
<br />
Bought some new hulls to play with like a Hookbill, Comet and Kestrel. We'll see if I can break my habit of losing expensive faction hulls this month.<br />
<br />
When I left, battleclinic ranked my 434, well my inactivity has seen that drop down to 1,238 so I have a lot of catching up to do. Best get the game face on!<br />
<br />
Oh, and another thing. What happened to bounties? I was sat on a 200m isk bounty when I went away and now it's gone. Where did the iskies go? Anyone know?<br />
<br />
Until next time, when I have more time to write . . . . o7A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-80377469719393720632015-09-30T13:19:00.000+01:002015-09-30T13:19:37.575+01:00So, umm, Hi.....?Well, it's been a while hasn't it....<br />
<br />
Subsequent to my last post <u>two and a half years ago</u> a lot has changed!<br />
<br />
I've had lots of real-life changes and boy has EVE changed. Hopefully a few of your stalwarts are still out in space. I've seen that good old Miura Bull & Kirith Kodachi are still out there and several familiar faces still in the Tuskers. o/ guys.<br />
<br />
Out of game I've moved house several times, got married, and got a Spinger Spaniel (Humphrey). I'm still living in Cornwall in the UK though and still work at the same place too. Though I can't remember what job I had back then so guess that might be different now. Can't imagine leaving Cornwall.<br />
<br />
In game, well much of my last post still stands really. Ship changes galore and the trusty Rifter isn't too well balanced against the other T1 frigs out there anymore. Crimewatch changes and how much are plexes nowadays? Over a billion iskies! There are loads more changes but summary to say I felt like that noob just logging in in the first week of play wondering where to start.<br />
<br />
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<br />
Thankfully I've persevered and am enjoying EVE again. I've been back through most of my ships in Hevrice and brutally pulled them apart in an effort to find loadouts that will work. Old rigging had to be scrapped as they just weren't appropriate anymore and one hell of a shopping list from Jita! I can't say that it all works, but it's a start and I'll learn and tweak accordingly.<br />
<br />
Coming back to EVE I found that Kirith wasn't in the Tuskers. It wasn't a big surprise as inactive members are periodically removed from Corp. As I'd left a post on the corp forums before I un-subbed I was allowed to reapply and rejoin the Tuskers. It still feels like home and has the same air about it. I haven't had much opportunity to get on corp comms yet sadly as my headset had befallen some mischief wile I've been away and frankly sounded to other that I was in a blowing gale when i spoke. New headset arrived yesterday so all sorted on that front now.<br />
<br />
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<br />Now, being back in the Tuskers there aren't many members still based out of Hevrice. Lots of members have moved several jumps away and are based there. Hevrice still feels like home to me though and I'm a little reluctant to move. That's saying nothing of the roughly 100 fitted and rigged ships I have there in my hangar! No small feat to move even with a couple of carriers at my disposal. I'm slowly moving a few hulls over but it's going to take time to work out what I want to house there.<br />
<br />
Since playing properly three years ago I trained a number of skills I can't remember even thinking about while not quite being active and in space. I keep being surprised at having things like Electronic Attack Frigate at V for example. Coupled with my own skills there are new ones that I can train and new modules that exist. Hull rigs, drone damage mods to name just two examples. I have so much to learn!<br />
<br />
Anyway, I've waffled quite a bit for this post so hope to be back with more to say. Back to spaceship violence and to add to my kill tally for September, 76 so far!<br />
<br />
See you soon<br />
<br />
<br />A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com6tag:blogger.com,1999:blog-599346905473724286.post-15825439771867742792013-03-22T09:00:00.001+00:002013-03-22T09:00:44.921+00:00Facing a cliffHi There,<br />
<br />
Not entirely sure how many people are still following me as its been a while since my last entry. My apologies for going dark with no notice.<br />
<br />
Though my accounts never lapsed I was not in game properly until recently. Much has happened over the last few months out of EVE. Things like moving house again coupled with a huge uplift in workload.<br />
<br />
I doubt I'll return to the levels of play I had previously, but this is EVE and you never can swear to things like that. I have decided that live streaming has to be parked as I can't justify the space on a dual screen rig plus my new house doesn't get fibre broadband yet.<br />
<br />
Anyhow, I wanted to talk about my experience in coming back to the game. <br />
<br />
Returning to EVE has been hard. I return to be met with changes to most ships I can fly. Additionally I have many ships in my hangar all of which were fit and are now equipped with obsolete fits. The crimewatch changes also happened changing the aggression and flagging rules.<br />
<br />
So where do you begin when confronted by this degree if change? <br />
<br />
Crimewatch perhaps is the least disruptive as I have flown how I used to and suffered no unexpected problems. I do like that you can now dock safely after fighting in a belt. I still have little clue about the changes though.<br />
<br />
The changes in ship roles and stats. Well that's a bit more frustrating as although I'm learning I still know little about the changes made to ships I'm warping in on. Obviously this also affects my choice of ship to undock too. I've found that I'm undocking ships that haven't changed like the Rifter and losing them easily against newly tweaked opposition.<br />
<br />
To overcome this problem I've decided to basically get everything in my hangar exploded and start over building load outs from scratch again. I will have to refit many ships in my hangar with weird and sub-optimal fits to lose them but I guess that's part of the price of taking such a long unplanned break.<br />
<br />
Enjoy reaping my ships!<br />
<br />
o7<br />
<br />
A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-21514017496402225312012-10-08T15:41:00.001+01:002012-10-08T15:41:42.031+01:00Recovering AddictFigured I should post up to let you know where I'm at as posting has been none existent for a month and the stream has been down just as long.<br />
<br />
I've not been in game other to maintain skill training and keep my accounts plexed. This due to two reasons:<br />
<br />
Firstly, the state of Faction Warfare has really put me off the game. A number of Corp-mates have been lured into doing the FW isk faucet and to an extent I don't blame them. Their boredom threshold must be far greater than mine! I'm encouraged that the end is in sight, albeit months away but until it's changed I doubt I'll be in game.<br />
<br />
Second, which should probably be first is that I'm moving house again. This time I hope will be the last time in a long time. Finally leaving rented property behind and stepping onto the property ladder again as its certainly a buyers market. The inevitable period of sorting out and getting settled begins. I have the joys of BT to look forward to and seeing if they can get it right this time!<br />
<br />
Out of EVE then I'm trying to curb my gaming time because truth be told I feel like its an unhealthy addiction. This has seen me having a go at a few different games:<br />
<br />
Diablo 3, so repetitive.<br />
<br />
Guild Wars 2, I just can't get excited by it.<br />
<br />
League of Legends, it's like being thrown back 15 years.<br />
<br />
World of Tanks, good fun but I'm not going premium. Love the cool looking tanks like the Leopard & Hetzer. Yes I only have tier IV tanks at the moment.<br />
<br />
World of Warcraft, dear god how easy is this game nowadays. Feels like a five year old could go all epic in minutes.<br />
<br />
I'm considering keeping up the character reviews, though they'll lack much content. Would you like to keep seeing what skills I'm training?A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-85257141962048538892012-09-02T18:41:00.001+01:002012-09-02T18:41:47.571+01:00August 2012 Character ReviewAugust heralded the arrival of a new PC for me. This meant that I no longer was playing on a two year old laptop which struggled mightily with heat issues. The new PC has allowed me to actually play Eve on something other than the lowest graphics settings and also has allowed me to start live streaming on Twitch.tv, something which I've wanted to do for some time but that the laptop couldn't cope with.<br />
<br />
I don't know whether it is the addition of streaming to my gameplay that's changed it but I've been finding myself in a lot more fights, granted I've been losing quite a few. I think there is an element of wanting to engage as much as possible for the sake of good TV.<br />
<br />
<u>Here's are the kill/loss stats for August:</u><br />
<br />
51 Ship Kills (33 Solo)<br /><br />
9 Pod Kills (9 Solo)<br /><br />
10,113,817,303 Isk Cost to victims (216,033,025 Isk received in loot drops)<br />
<br />
9 Ships Lost (282,557,175 Isk cost of losses)<br />
<br />66,524,1500 Isk Loss in the Month<br />
<br />
So, yeah 10 billion Isk in damage done in a month, that's got to be a record for me! These are the ships which I lost:<br />
<br />
Crow. I lost this while interfering in a fight going on between an Enyo and a Drake. I wasn't the only one to interfere however as a Thorax also came to get in on the action. I ended up bouncing off an asteroid into the scram of the Thorax which was curtains.<br />
<br />
Rifter x 2. The first I lost when I yellow boxed a Proteus on a gate. He agressed then 20 of his mates in T2 ships of assorted classes plus about 7 Battleships jumped through to kill me. The second I lost to a kiting Atron in a plex and his friends.<br />
<br />
Thrasher. Lost to an Incursus & Atron duo, managed to take the Atron down with me. This Thrasher was arty fit and had zero tank.<br />
<br />
Jaguar. Lost this when I engaged a Hookbill, paying the price for an MWD fit, subsequently got scrammed and kitied to my doom.<br />
<br />
Prophecy. Left over from an old roam and with insurance about to expire it was lost to "damn" ECM and a 9 man goons frigate swarm. Tanked like a boss for a long time.<br />
<br />
Stiletto. Lost to a Nighthawk whilst the gang was en-route, Nighthawk died though!<br />
<br />
Dramiel. Lost to a Vexor and Jaguar combo. Landed on the Vexor quite by accident and paid the price for thinking it was noob ratting Vexor.<br />
<br />
Drake. Lost to a very close fight with a Cyclone on the way back home from Heimatar. My favourite fight of the month, closely followed by the Prophecy vs frigate gang.<br />
<br />
Here's what Kirith's skills look like today: <br />
<br />
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<br />
This is what Kirith has been training in August and the skills he's completed:<br />
<br />
Electronic Superioty Rigging I<br />
Electronic Superioty Rigging II<br />
Electronic Superioty Rigging III<br />
Electronic Superioty Rigging IV <br />
Combat Drone Operation V<br />
Explosive Armor Compensation I<br />
Explosive Armor Compensation II<br />
Explosive Armor Compensation III<br />
Explosive Armor Compensation IV<br />
EM Armor Compensation I <br />
EM Armor Compensation II<br />
EM Armor Compensation III<br />
EM Armor Compensation IV<br />
Kinetic Armor Compensation I <br />
Kinetic Armor Compensation II<br />
Kinetic Armor Compensation III<br />
Kinetic Armor Compensation IV<br />
Thermic Armor Compensation I <br />
Thermic Armor Compensation II<br />
Thermic Armor Compensation III<br />
Thermic Armor Compensation IV <br />
<br />
At the end of the month Drone Interfacing V was training with nearly two weeks to run. It's part of my finishing off drone skills plan. As with last month there is always the temptation to cross train weapon systems but my will is remaining strong despite wanting to participate in some Tusker gangs which primarily are Armour HACS at the moment with the Deimos & Zealot being favourite, obviously neither of which I can fly.<br />
<br />
I have continued station trading with my alt in August with a totally changed product list from the months before. It's certainly paid dividends, which is great as I've been losing lots of ships. PI has been inactive as I've preferred to get out in space and shoot things.<br />
<br />
I haven't been in game the last week, nor done any streaming as my new PC developed a problem with the graphics card fan causing it to permanently run at 79 decibels. It has now been fixed so I'll be back in space in the coming days.<br />
<br />
Total Ransoms Received: 632,360,662.30 Isk received in ransoms (22 million received in August)
Battleclinic Rank: 433 (+5)<br />
Bounty: 210,125,000 Isk (+15,000 Isk) A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com1tag:blogger.com,1999:blog-599346905473724286.post-64391917709369404942012-08-27T12:21:00.001+01:002012-08-27T12:21:57.068+01:00A Long Time Ago in a Constellation Far Far Away...Welcome to the 39th Blog Banter - the community discussion that
stretches across the many communities of EVE Online through the use of
arcane bloggery. The conversation is open to all and readers are
encouraged to visit all of the entries that will be listed below as the
discussion progresses. Be sure to leave your thoughts there when you do.<br />
<br />
For enquiring minds who would like to know more about the Blog Banters, <a href="http://freebooted.blogspot.co.uk/2011/09/blog-banters-reborn-now-with-added.html" target="_blank">check out this short explanation</a> or read this overview of the subjects covered in the last year.<br />
<br />
After a some heavy topics in the last few editions, this time we'll be
taking a more relaxed trip through the thoughts of the blogosphere. The
origins of this month's concept come from a suggestion from EON Magazine
editor Richie "Zapatero" Shoemaker.<br />
<br />
<b>"Some say a man's home is his castle. For others it is wherever they
lay their hat. The concept is just as nebulous in the New Eden sandbox. </b><br />
<b><br /></b>
<b>In EVE Online, what does the concept of "home" mean to you?"</b><br />
<br />
<b> ===============================================</b><br />
<br />
A Long time ago some three years ago in a constellation in Heimatar Kirith's first home was found in a system called Aralgrund. Kirith moved there within a week of being "born", it remained his home until he became a member of The Tuskers. The system 0.4 security status and adjacent to a high security system, it was pretty populated with POS's and a number of null sec groups used it for jumping capitals to and from but ultimately fairly quiet.<br />
<br />
It was a great staging system and I had many routes established for roaming. There were a few well known pirate groups operating nearby, M34N coalition & The Bastards come to mind first. I cut my pirate teeth in this area and I have thought of it as my home for the best part of two and a half years, even though I haven't been based there in such a long time. It says something that I still have a jumpclone there and a small stash of ships, the ships showing just what I flew when I lived there. I still go on brief visits to see how the land has changed. I must go back again soon!<br />
<br />
Something changed recently though and it certainly wasn't concious but I no longer think of Aralgrund as my home but instead now feel that Hevrice is Kirith's home, it's taken a long time for it to become my home more than just a base of operations. I hope that Hevrice will remain Kirith's home as I definitely feel comfortable there with a huge familiarity with the neighbours and surrounding systems.<br />
<br />
Although I'm trying to cut down the stable of ships held in Hevrice I still have over 90 fit ships in Kirith's hangar, any thoughts of moving even with two Carriers would be a logistical nightmare! A bit like moving home in real life.<br />
<br />
So, home to Kirith is Hevrice.<b> </b><br />
<br />
A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-83824753406087048012012-08-24T16:15:00.002+01:002012-08-24T16:15:16.266+01:00A little quietI've been somewhat quiet on the blogging front, this is mainly as I'm enjoying broadcasting my live stream so much! I know I've only been live streaming a very short time but its been a blast.<br />
<br />
I'm finding that I'm being more agressive in finding fights and taking greater risks. Sure this means that I'm losing more ships but its fun! There's an element that I want to make the stream into good viewing when I'm considering targets. It is also nice to be able to ask the viewers what they want me to fly.<br />
<br />
I had my biggest isk loss to date yesterday to Balkan Express and it got caught on camera.<br />
<br />
There have been several comedy moments too, like the UNDEAD alliance gang that jumped on my Rifter, all 20 or so of them including Battleships to the poor Russian Wolf pilot who lost his 150 mil Wolf and associated 280 mil Pod. He could've paid 15 mil to save the Pod but didn't even try to overcome the laguage barrier despite my best Google translate attempts.<br />
<br />
I got myself into a 1v1 (which I don't normally do) against Astral Dominix, a fellow blogger and told him afterwards that he'd just been on TV! Gf Astral, maybe next time.<br />
<br />
Following a suggestion I've also created an in game channel called KD Twitch, so you're welcome to drop in.<br />
<br />
And finally, the censored panel isn't off centre, it's just hiding standings. It's the most common comment people make :PA former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-91064054368141489552012-08-14T14:15:00.002+01:002012-08-14T14:15:47.146+01:00Ragtag RoamSome time ago I'd had a hankering to lead a fleet. It certainly wasn't born out of any great competence that I had in the field, and mainly was due to my own lack of availability / ship specialisation to take part in fleets led by others. I would actually say that I'm a mediocre FC, but also that I want to improve.<br />
<br />
Thus it was that I advertised a roam and a bunch of foolhardy Corpmates bravely signed up. No guarantees were offered on those ships that signed on ever returning to Hevrice again.<br />
<br />
There were the inevitable few last minute folks joining and we headed off in a motley array of ships, our fleet comprising:<br />
<br />
1 x Brutix<br />
2 x Cyclone<br />
1 x Drake<br />
2 x Harbinger<br />
1 x Imperial Navy Slicer<br />
2 x Prophecy<br />
1 x Thorax<br />
<br />
Once I'd seen the ships formed up I wondered if I should have advertised a tier 1 Battlecruiser fleet!<br />
<br />
The Slicer in fleet, piloted by Vlad acted as our Scout doing a fine job indeed. We set off down towards Kirith's ancestral home in Heimatar.<br />
<br />
Little was sighted of interest until we reached Mannar where a Rupture & Hurricane were sighted in space. After pondering a plan to draw out an engagement one of our Harbingers warped to the station they were loitering at. This action drew fire from the Rupture & Hurricane along with a Pilgrim which undocked. An Archon also undocked too, which felt like total overkill!<br />
<br />
The fleet jumped in and warped to our badly beaten up Harbinger who had to deagress and dock to save himself, our fleet landed amongst theirs sending the Rupture fleeing. I called the Pilgrim primary as the easiest and most expensive thing to explode, the Hurricane next and despite being repaired by the Archon we manged to break the reps and take it down. We switched to the Archon after the Hurricane getting him to 50% armour before he was able to safely redock again, our efforts to bump him off station being unsuccessful.<br />
<br />
http://tuskers.killmail.org/?a=kill_related&kll_id=13458905<br />
<br />
Docking afterwards for repairs and waiting out our criminal timers our scout who was ahead of us reported a Drake gang heading towards us, around 12 strong. I asked my fleet members for suggestions as this was beyond my confidence to engage. Our gang had the potential to hurts theirs if we were able to brawl them up close and avoid being kited however this would probably require us to suicide our gang into theirs.<br />
<br />
We ended up playing a game of cat and mouse over a gate eventually jumping into them as they were sat at zero on their in gate. Primary was called and then comms got confused causing half of our gang to reapproach and jump back as our targets burned for range, this cost us two ships for no kills.<br />
<br />
http://tuskers.killmail.org/?a=kill_related&kll_id=13459327<br />
<br />
The fleet was despondent as we waited out GCC in station back in Mannar, repairs were made while we waited and our two casualties left fleet. All the time tabs were kept on the Drake gang who appeared to be camping us into the system. A short while later the Drake gang moved on towards Verge Vendor and our remaining fleet continued onwards. After a few jumps we received two pieces of intel:<br />
<br />
1) The Drake gang was coming back towards us.<br />
2) A Shadow Cartel Battleship gang was pursuing them.<br />
<br />
At that time we estimated that we had a two or three jump lead on them. I was keen for us not to be herded onwards and clatter into a waiting gate camp as we neared the Faction Warfare hot zone. However, before I could do anything about it we landed on gate with a neutral Typhoon not affiliated with the Shadow Cartel gang. We jumped as the Typhoon did and I gave the order to engage under gate guns as nothing showed up on directional scan. Boy it had some hitpoints, as it hit mid armour it was joined by a Harbinger, Scorpion & Abaddon. Intel also now indicated the imminent arrival of the Drake fleet.<br />
<br />
Our fleet quickly started to disintegrate under heavy fire when the Drakes joined the fray causing me reluctantly to give the order to bail with the Typhoon in low structure. Two Prophecy, our Drake and Slicer were the only ships to escape. One of the Prophecys warped back in at range to a gate but was unlucky enough to land on top of the Drakes and got torn apart.<br />
<br />
http://tuskers.killmail.org/?a=kill_related&kll_id=13459529<br />
<br />
The Drakes finished off the Battleships, which they did on short order sadly though they were able to clear the field before the Shadow Cartel Fleet landed on them but continuing after them in hot pursuit towards Heimatar.<br />
<br />
Given our now vastly reduced fleet I called the operation over and we began heading for home, Hevrice. Feeling guilty for being in one of the few remaining vessels I vowed that I'd shoot anything I saw on the way home.<br />
<br />
Thus it was that a neutral Caracal & Harbinger jumped through a gate with me into Angatalie I shot at them, I thought I'd targeted the Caracal but found myself engaging the Harbinger. My active tanked Prophecy was having very hard time tanked gate guns plus the Caracal & Harbinger. I'd made a serious hold in the Harbinger but as I was teetering at 60% hull I warped out to a belt.<br />
<br />
I landed in a belt after having had repaired my armour in warp and was surprised to see the two neutrals land with me within seconds. Not looking a gift horse in the mouth I set about the Harbinger again as my two fleet mate arrived. It was now totally one sided and the two neutrals got swiftly destroyed. They actually thought I'd baited them to the belt rather than what had actually happened!<br />
<br />
After waiting out GCC again we returned home. the operation, not quite a success and me disappointed with bringing my ship home intact (minus 40% hull).<br />
<br />
The fleet showed me just how much I have to learn as an FC. A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-22802852562971468582012-08-11T09:16:00.004+01:002012-08-11T09:16:56.859+01:00Live Stream<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCQJ888OlLyGPf6uSTv6sY7zOZvq2tp9qTAGjxzVC8163ic4fOZRZBMnMPO3tMkUgJZaUfOP5wy1ArvUBkg-FIkX38LI-XEAtq72BjCbh_mW6yK049Auh3OTryuPuoTEbRB6RAeaEkj6M/s1600/Twitch+Logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCQJ888OlLyGPf6uSTv6sY7zOZvq2tp9qTAGjxzVC8163ic4fOZRZBMnMPO3tMkUgJZaUfOP5wy1ArvUBkg-FIkX38LI-XEAtq72BjCbh_mW6yK049Auh3OTryuPuoTEbRB6RAeaEkj6M/s1600/Twitch+Logo.png" /></a></div>
<br />
<br />
I've now started live streaming when playing Kirith. If you are so inclined you can find the stream here:<br />
<br />
<a href="http://www.twitch.tv/kirithdarkblade">http://www.twitch.tv/kirithdarkblade</a>A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com5tag:blogger.com,1999:blog-599346905473724286.post-34003940730758968412012-08-09T11:36:00.001+01:002012-08-09T11:36:14.961+01:00Seeing a Prophecy ThroughI haven't actually posted about when and why I own a Prophecy, but yesterday I lost it. It's turn had come around when it became the next ship with insurance due to expire.<br />
<br />
So solo roaming around in this rather elegant battlecruiser and finding little of interest I entered Melmaniel, a system a few jumps from my home base of operations in Hevrice and see an Enyo on scan. He can only be at a Faction Warfare plex which my ship can''t enter. I resolve to warp there anyway and find him at the gate.<br />
<br />
I waste no time in locking him up and swiftly get him to 20% armour before a Kitsune arrives and jams me, A steady escalation ensues which see me engaged by eight ships. My ship was doing a grand job of tanking, but with the jams there's nothing I can do until a corpmate warps in and scares the Kitsune off. He manages also to take out a Dramiel as I go <a href="http://www.blogger.com/2012.08.08%2018:30%20%20Victim:%20Kirith%20Darkblade%20Corp:%20The%20Tuskers%20Alliance:%20None%20Faction:%20None%20Destroyed:%20Prophecy%20System:%20Melmaniel%20Security:%200.3%20Damage%20Taken:%2032851%20%20Involved%20parties:%20%20Name:%20Kasa%20Shadowman%20%28laid%20the%20final%20blow%29%20Security:%200.5%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Enyo%20Weapon:%20Light%20Neutron%20Blaster%20II%20Damage%20Done:%2015940%20%20Name:%20ali%20babaev%20Security:%200.5%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Harpy%20Weapon:%20Harpy%20Damage%20Done:%205622%20%20Name:%20ALEKS77%20Security:%204.7%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Dramiel%20Weapon:%20Warrior%20II%20Damage%20Done:%204898%20%20Name:%20Boris%20Xaero%20Security:%203.1%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Jaguar%20Weapon:%20Jaguar%20Damage%20Done:%202596%20%20Name:%20Glaz%20Firn%20Security:%203.1%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Capsule%20Weapon:%20Warrior%20II%20Damage%20Done:%202215%20%20Name:%20kaldarinka%20Security:%202.6%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Unknown%20Weapon:%20%27Arbalest%27%20Rocket%20Launcher%20I%20Damage%20Done:%20844%20%20Name:%20Kriwich%20Security:%204.0%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Thrasher%20Weapon:%20Thrasher%20Damage%20Done:%20736%20%20Name:%20Castle%20Sevas%20Security:%204.6%20Corp:%20RGSU%20Alliance:%20Goonswarm%20Federation%20Faction:%20None%20Ship:%20Kitsune%20Weapon:%20%27Umbra%27%20White%20Noise%20ECM%20Damage%20Done:%200%20%20%20Destroyed%20items:%20%20220mm%20Vulcan%20AutoCannon%20II%20Barrage%20M,%20Qty:%20110%20425mm%20AutoCannon%20II,%20Qty:%202%20Warp%20Disruptor%20II%20Experimental%2010MN%20Microwarpdrive%20I%20Medium%20Capacitor%20Booster%20II%20Energized%20Adaptive%20Nano%20Membrane%20II%20Medium%20Armor%20Repairer%20II%20Gyrostabilizer%20II%20Dark%20Blood%20Energized%20Explosive%20Membrane%20EMP%20S,%20Qty:%20339%20%28Cargo%29%20Republic%20Fleet%20Fusion%20M,%20Qty:%201376%20%28Cargo%29%20Navy%20Cap%20Booster%20800,%20Qty:%209%20%28Cargo%29%20Medium%20Nanobot%20Accelerator%20I%20Medium%20Auxiliary%20Nano%20Pump%20I,%20Qty:%202%20%20Dropped%20items:%20%20Barrage%20M,%20Qty:%20102%20220mm%20Vulcan%20AutoCannon%20II%20Medium%20Diminishing%20Power%20System%20Drain%20I%20425mm%20AutoCannon%20II,%20Qty:%202%20Damage%20Control%20II%20Medium%20Armor%20Repairer%20II%20Republic%20Fleet%20Phased%20Plasma%20M,%20Qty:%201240%20%28Cargo%29%20Republic%20Fleet%20EMP%20M,%20Qty:%201346%20%28Cargo%29" target="_blank">down</a> and pays for it with his Retribution too.<br />
<br />
It was good fun, and I was blown away by the active tank of my Prophecy, certainly an unusual fit but I had great fun.<br />
<br />
Credit to the Goons for a good kill! GF.<br />
<br />
Next ship out of insurance is my Fleet Tempest, hmm maybe I won't go and derp that one just yet...A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-45597253020663541722012-08-05T10:42:00.001+01:002012-08-05T10:42:36.503+01:00July 2012 Character ReviewWith work being busy in the run up to and start of the summer holiday period I've found little time to actually play our beloved internet spaceship game. My lack of activity in game shows through in the killobard stat's.<br />
<br />
12 Ship Kills (6 Solo)<br />
<br />
3 Pod Kills (2 Solo)<br />
<br />
2,210,866,868 Isk Cost to victims (76,549,436 Isk received in loot drops)<br />
<br />
0 Ships Lost<br />
<br />
76,549,436 Isk Profit in the Month<br />
<br />
A pretty nice profit for such a low activity month. The fact that I lost no ships was a great bonus, a trend which hasn't continued into August I would have to say (I lost two ships yesterday)! Sadly I was only able to get in game on six occasions in the month to actually undock in anger. I'm hoping for some more activity in August.<br />
<br />
Here's what Kiriths skill distribution looked like at the end of July:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyJ-eMPK2PgGXs1rshFVuhzERN5UZdfuOywiMCltY0TrrcSXFP9yYypjKzyprru2iinPfTy12zfSwiI6iQrSXVpwUNL1a6yBVrJdIXNLz22DcHS9NwrBxzDiKVg0anMRhIWEh8rQDVWNg/s1600/Kirith+060812.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyJ-eMPK2PgGXs1rshFVuhzERN5UZdfuOywiMCltY0TrrcSXFP9yYypjKzyprru2iinPfTy12zfSwiI6iQrSXVpwUNL1a6yBVrJdIXNLz22DcHS9NwrBxzDiKVg0anMRhIWEh8rQDVWNg/s320/Kirith+060812.png" width="320" /></a></div>
<br />
Kirith has completed theses skills in the month:<br />
<br />
<br />Heavy Drone Operation V<br />
Remote Armor Repair Systems IV<br />
Biology I<br />
Long Range Targeting V<br />
Shield Compensation I<br />
Shield Compensation II<br />
Shield Compensation III<br />
Shield Compensation IV<br />
Shield Compensation V<br />
Drone Sharpshooting V<br />
Energy Pulse Weapons II <br />
Energy Pulse Weapons III<br />
Energy Pulse Weapons IV <br />
<br />
Another Drone skill was training to V at the end of July in my long term goal of maxing my drone skills, I'm not doing it in a single push and am interspersing other skills from other plans I've had for ages. I was surprised that I'd forgotten to train Shield Compensation so maxed that in July. I do have a temptation to train blaster boats but for now I think I'm happy slowly diminishing my hangar stock rather than introducing a whole new line of ships for me to put in it.<br />
<br />
Station trading with my alt continued in the month but has been changed as I headed into August, streamlining the range of modules I'm trading. As with the previous month I generated a profit of around 200 million from this income stream. I haven't done any PI at all during the month as I preferred spending my time undocking to kill things where I could.<br />
<br />
The character who has been training for a Thanatos has now actually been able to fit and fly it and whilst it'll seee most action as a giant space truck she'll be a highly trained triage pilot when the plan is complete, not that I actually need one! I did enjoy my first Cyno experience, as an aspect of the game I'd never seen before but am sure that novelty will wear off.<br />
<br />
<br />
Total Ransoms Received: 610,360,662.30 Isk received in ransoms (No movement)<br />
Battleclinic Rank: 438 (-2)A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-14900614518077620182012-07-29T13:22:00.001+01:002012-07-29T13:22:20.525+01:00Sustainable Solo PiracyPrompted by some recent posts by fellow bloggers and also by a couple of conversations I've had with other players in game on the question of whether solo piracy can be self sustaining I figures I'd talk about it a little.<br />
<br />
I've always held aspirations for Kirith to be self sustaining, well that overstates it actually. It would be better to say that when I started out with Kirith I wanted him to be self sufficient. For the first eight months he actually was. Somewhat coincidentally this change in sustainability occurred around the time I joined The Tuskers!<br />
<br />
As I've said before, out of EVE I'm an accountant which tends to result in me wanting to create a spreadsheet for pretty anything EVE related. Therefore it probably wouldn't surprise you that I maintain a log on a spreadsheet of every ship I've flown which links directly to the kills it caused and the isk efficiency of every ship. Sad, yes. True, also yes.<br />
<br />
Overall Kirith's efficiency when we look at the cost of losses versus the income generated from module drops from those I've destroyed it appears that my piracy career has cost me around of 800 million isk, this while my actual lifetime efficiency is incredibly high at around 95%.<br />
<br />
So what useful conclusions can be drawn from all this information which I have at my disposal?<br />
<br />
<u>Statistics by hull type:</u><br />
Assault Frigate: 92% efficiency, Isk loss of 382 million<br />
Battlecruiser: 98% efficiency, Isk loss of 133 million<br />
Battleship: 0% efficiency, Isk loss of 156 million<br />
Cruiser: 0% efficiency, Isk loss of 167 million<br />
Destroyer: 95% efficiency, Isk Profit of 35 million<br />
Faction Frigate: 95% efficiency, Isk loss of 136 million<br />
Frigate: 95% efficiency, Isk Profit of 155 million<br />
<br />
Kirith doesn't really fly ships with added bling, so very few faction or deadspace modules have formed part of this isk sink. I consider that I fit ships fairly frugally albeit not as much as I once did, but still I mostly fit a meta scram over T2 on the basis of cost vs benefit.<br />
<br />
Kiriths drop into negative efficiency occurred when I started flying T2 frigates, by the third Jaguar loss all my months profitable flying had been undone. Granted, I state a cost to me of 800 million isk which is not the truest reflection as it ignores the ransoms of over 600m which I've received over my career.<br />
<br />
There are other pursuits which a soloist can do while actively hunting. A couple of examples being ratting and anomalies, the rewards while certainly not high are reasonable and are an excellent way of getting people to fight you.<br />
<br />
When I first set out as a pirate I needed all the isk I could get, I meta 2 fit my Rifter and they cost me less than a million isk each. I also ratted despite originally not actually being able to destroy a Battleship rat in my low skilled Rifter. In addition I looted everything, including making return trips if necessary. None of these secondary income streams are reflected above.<br />
<br />
Now that I have other income sources I'm far less concerned with sustainability almost to the point where I don't think about it at all. If I wanted to be more sustainable and efficient I would stick with fleets and gang work. This strays from my heart which is more of a soloist and as I like to fly with some degree of reckless abandon it would change the way I play the game significantly.<br />
<br />
Can piracy be self sustainable? Simply put, yes it can but with some considerations:<br />
<ul>
<li>Fly T1 hulls, preferably small ones.</li>
<li>Carefully fit your ships and don't spend where you don't need to.</li>
<li>Balance the risks when considering your targets.</li>
<li>Some ratting doesn't hurt, when you find yourself with a Battleship rat pop it for an easy 500k isk.</li>
</ul>
<u>Factoids</u> <br />
<ul>
<li>Most profitable ship: S&M Freak, an armour tanked Thrasher bringing home a profit of 61 million isk.</li>
<li>Biggest loss: Duellist, an active tanked Tempest I took out to spring a trap which got swiftly overwhelmed losing me 156 million isk.</li>
<li>Most efficient ship: A cheap meta fit cookie cutter Rifter which took down 257 million isk total in five ships back in 2010, achieved efficiency of 96.3% as it only cost me 955k isk in hull plus fittings!</li>
</ul>
Any stat's you'd like to know, shout outA former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com3tag:blogger.com,1999:blog-599346905473724286.post-39035542438070359952012-07-27T21:14:00.001+01:002012-07-27T21:15:35.649+01:00So, well yeah...Today I had one of those moments where for ages afterwards I'm thinking how did that happen. Tbh it's still making me wonder now.<br />
<br />
The event, I lost a Hawk after undocking from a station to be greeted by a flashy Zealot only 5km away. Awesome went my brain and I engaged it knowing how badly Zealots fare against frigates and I was in a dual web Hawk. What could possibly go wrong!?<br />
<br />
I was surprised when he engaged me in return, less so when I was webbed and pointed. He was managing to pull some decent speed despite being dual webbed and getting fair hits on me. The additional surprise was his active tank which I was only marginally breaking.<br />
<br />
My buffer fit could only last so long and inevitably exploded. Offering gf in local and complimenting an unusual fit I docked up somewhat confused.<br />
<br />
I'm only contented by a well used phrase, that one should never seek to assume!A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-20984458125745299492012-07-16T17:20:00.000+01:002012-07-16T17:20:06.600+01:00The New Player Experience.......This should have been the review of the third part of the new player expereience and the second Career Agent.<br />
<br />
Sadly the person who was enthusiastic abouth this initially at CCP has gone stone cold quiet and not replied to either my Twitter message or in game mails as the trial account I was using has expired, I had however appraised them earlier on that it may not be completed in time and also received no response.<br />
<br />
As such I'm unable to complete the review and apologise to anyone who was following the series.A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-11838088042502127892012-07-10T13:44:00.000+01:002012-07-10T13:44:02.172+01:00Grumblecub RevisitedAlthough the first part of my EVE career was totally dominated with maximising my skillset to support flying the Rifter, I seldom find that I take to the space lanes in it. That's not to say by any margin that my skills have been wasted as the vast majority of the skills are totally transferrable to oither vessels.<br />
<br />
Recently the Merlin & Incursus seem to have the edge over the Rifter thanks to their recent buff. Taking my preferred fit, the mighty Grumblecub out for a spin I found no Merlins nor Incursus but did run into other Rifters, proving that it popularity isn't totally a thing of history.<br />
<br />
It wasn't until I did this that I quite realised just how at home I feel behind the sticks of the Rifter. The sheer firepower of this monster catches many by surprise. 198 dps from Grumblecub under overheat, a pity I can't edge it over 200...<br />
<br />
It may now be outclassed and easily beaten, but it's akin to a blood relation to me and I really must fly it more often.A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-75041254138390392562012-07-07T11:43:00.001+01:002012-07-07T11:43:02.571+01:00June 2012 Character ReviewIt feels like its been a quite month on the Internet spaceships piracy front this month.<br />
<br />
Lets get to business with the statistics:<br />
<br />
20 Ship Kills (18 solo)<br />
<br />
6 Pod Kills (all solo)<br />
<br />
2,004,769,562 isk cost to victims (497,630,539 isk received in loot drops)<br />
<br />
1 Ship Lost<br />
<br />
156,281,608 Isk cost in value of ship destroyed.<br />
<br />
341,348,931 Isk profit for the month.<br />
<br />
As can been seen I've not been particularly active in the month and although I turned a profit, were it not for the <a href="http://sandciderandspaceships.blogspot.co.uk/2012/07/jita-ripper-part-12-aftermath.html" target="_blank">great event by Drackarn</a> and the Drake kill which I got I would have made a loss again in the month. I have continued to fly when I can pretty recklessly, so I'm pleased about that. The big isk loss was a Tempest I undocked to a trap which I wanted to spring in Hevrice as I didn't know what my enemy would bring out of their wormhole.<br />
<br />
Here's what Kirith's skill split looks like at the end of this month.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTAej7CjA5mIKJxGPLuEprmNHeE9YaPwP2_qXMALL7axmG4Ref2AmNe_U9sApwf8gor0qt_7cRuYrX02IegurQgUUN2hOB2CLXEhaQPBjzIPhSNro8WL2Y8wdM0GPQfbPyyu_N9_fyUms/s1600/Kirith+01072012.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTAej7CjA5mIKJxGPLuEprmNHeE9YaPwP2_qXMALL7axmG4Ref2AmNe_U9sApwf8gor0qt_7cRuYrX02IegurQgUUN2hOB2CLXEhaQPBjzIPhSNro8WL2Y8wdM0GPQfbPyyu_N9_fyUms/s320/Kirith+01072012.png" width="320" /></a></div>
Kirith has finished training these skills in the month:<br />
<br />
Minmatar Battleship V<br />
Remote Armour Repair Systems I<br />
Remote Armour Repair Systems II<br />
Remote Armour Repair Systems III<br />
Heavy Drone Operation I <br />
Heavy Drone Operation II<br />
Heavy Drone Operation III<br />
Heavy Drone Operation IV<br />
<br />
Heavy Drone Operation V was training at the end of the month and completed a few days ago giving me access to Tech 2 Heavy Drones. With Minmatar Battleship V completing I did take out that roam I mentioned and managed to safely get my Tempest Fleet Issue home safely. I'll write a post about that in the future.<br />
<br />
This month probably won't see any notable skills trained as I get some shorter ones done. I have noticed that I'm missing an important skill for active shield tanking so I'll get that to V. I have a few plans in EVEmon and haven't decided which to do next, I guess it'll probably be my Drone maximisation plan but interspersed with some other skills.<br />
<br />
I did a bit more station Trading in the month than in the previous one, but still low activity netting a little over 200m isk in profit. I'm finding that I don't need the isk drastically and that I don't have much time so why bother? My PI character has also scaled back the PI but done what she does do more profitably using buy & sell orders in Jita. Her Thanatos training continues apace and in about three weeks she can sit in the Thanatos that awaits her.<br />
<br />
Total Ransoms Received: 610,360,662.30 Isk received in ransoms (55m Isk received in the month)<br />
Battleclinic Rank: 436 (+11)<br />
<span style="color: #33ff33; font-weight: bold;"></span><br />
<br />
<br />
<br />A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-4018765172556303522012-07-07T11:03:00.000+01:002012-07-07T11:03:56.610+01:00Dr ThermapluggBought myself a neut Abaddon recently. Why is probably the questions that comes to mind, rightly so too I'd imagine.<br />
<br />
For starters I can't even use small lasers, let alone large ones and that's before we entertain Tech 2. I have Amarr Battleship trained only to level 3 which is totally sub-optimal to get the most out of one of these behemoths.<br />
<br />
So based on what I have said so far we can determine that I'm not going to be performing feats of heroism or great dps magic in it!<br />
<br />
What then? I bought this mainly because previously when Tuskers have fought a carrier, the call for neuts goes out. Wanting to be able to provide whatever a given fleet needs I furnished my hangar with one ready for the fabled "next time".<br />
<br />
Admittedly I've only ever been online for two Tusker carrier kills and in both of those I was in a Frigate as they were quite a long time ago. Obviously my repetoire of ships I can fly has increased dramatically since those times, however now I can be certain that if that call for neuts goes out I can answer. You can probably now guarantee that when it does I'll be asked for a dps ship. Well, assuming I'm online anyways.<br />
<br />
Here's the fit:<br />
<br />
1600mm Reinforced Rolled Tungsten Plates I<br />Energized Adaptive Nano Membrane II<br />Energized Adaptive Nano Membrane II<br />Armor Thermic Hardener II<br />Armor Explosive Hardener II<br />Armor Kinetic Hardener II<br />Damage Control II<br /><br />Ship Scanner II<br />Heavy Capacitor Booster II, Cap Booster 800<br />Heavy Capacitor Booster II, Cap Booster 800<br />Conjunctive Radar ECCM Scanning Array I<br /><br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br />Heavy Unstable Power Fluctuator I<br /><br />Large Egress Port Maximizer I<br />Large Egress Port Maximizer I<br />Large Egress Port Maximizer I<br /><br />Vespa EC-600 x5<br />Hobgoblin II x5<br />A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-41025480621837315742012-07-05T15:47:00.000+01:002012-07-05T15:47:03.354+01:00CAPITALSI received an eagerly anticipated delivery on Tuesday, something which I ordered from a fellow blogger over at <a href="http://eveblog.allumis.co.uk/" target="_blank">http://eveblog.allumis.co.uk/</a>. I thoroughly recommend them for all your capital needs as their pricing is great and even more so when you do a bulk order like I did and their service is brilliant.<br />
<br />
I am now the proud owner of three capitals, a couple of Thanatos and a Moros along with all associated fittings and equipment. It's fair to say it's my biggest purchase in EVE period, costing overall more than fifteen times the cost of my previous most expensive ship including its fittings (My Fleet Tempest: Fifi Trixibell).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx-fazXd97sYYZFU3qcPdEk6tzeE1U0EyMG-5F4FZOGhdziNuIXBfs33wu-TDi6ZARl96hvoaMNLJ61g4emoZfQPH4aZT5aul7qjUs6y-IsSfrtxGbdVs6qGxjZgFDHTbjZaaPKhFWaMU/s1600/Thanatos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx-fazXd97sYYZFU3qcPdEk6tzeE1U0EyMG-5F4FZOGhdziNuIXBfs33wu-TDi6ZARl96hvoaMNLJ61g4emoZfQPH4aZT5aul7qjUs6y-IsSfrtxGbdVs6qGxjZgFDHTbjZaaPKhFWaMU/s1600/Thanatos.jpg" /></a></div>
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The Capitals aren't really for Kirith though, he couldn't fly them for a long time if he had to train for them. As readers of this blog will know one of my alts has been training for the Thanatos for some time for use as both a vessel for running level 5 missions and as a glorified space taxi for redeploying Kirith on holidays to new places. What are the Moros and the other Thanatos for? Well, one cannot give away all ones mystique at once can one...A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-78709812777048740202012-07-02T17:53:00.000+01:002012-07-02T17:53:56.089+01:00New Player Experience: Tutorial Stage 2<!--[if gte mso 9]><xml>
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I will be taking the Career agents one at a time and working
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Starting isk: 9,000</div>
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Career Agent 1 – Jouvelen System, Anmon Otsi</div>
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popup. Nice and simple.</div>
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<u>Mission 1, The Swap</u></div>
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Clear the area of hostiles.</div>
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Reward 1 x Propulsion Jamming, Bonus 41,000 isk available.</div>
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<br /></div>
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<u>Tutorial, Acceleration Gates</u></div>
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<li>Screen 1 of 3. Tells me what an Acceleration Gate is and
tells me to undock. I learned what an Acceleration gate was in Part 1 so I
don’t think this is necessary.</li>
<li>Screen 2 of 3. Tells me how to warp to the mission. I
learned how to do this in Part 1 so this isn’t necessary.</li>
<li>Screen 3 of 3. Tells me how to activate the Acceleration
Gate. I learned this in Part 1 so this isn’t necessary.</li>
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I complete the mission easily, though the overview layout if
awful as I can only see 1 red cross at the bottom of it due to the customs
offices without scrolling down. A tutorial screen mentioning how to learn to
target more ships would be great instead of the acceleration gates one we’re
given. Perhaps even giving me the skill. Docking back up I receive my rewards
and request the next mission.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 2, Angel of Mercy</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Fly the Frigate I will be provided with into the pirate
base, once the explosive charges are set the mission will complete.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Condor. Reward: 38,000 isk, Bonus 37,000 isk
available</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial, Minimizing Your Losses</u></div>
<ul>
<li>Screen 1 of 6. Tells me that I should fit my ship for the
task I need to face. </li>
<li>Screen 2 of 6. Tells me to read the mission description to
determine how to fit my ship. Also tells me that I have to fly the ship I have
been given for this mission. </li>
<li>Screen 3 of 6. Tells me to board the ship I have been given.
This is outdated as it refers to the ship hangar in the Neocom which has now
been replaced with the inventory, which also impacts on some of the narrative
which follows.</li>
<li>Screen 4 of 6. Tells me to strip the fitting on my ship.
This doesn’t make much sense as I only just assembled it and it therefore isn’t
fitted. </li>
<li>Screen 5 of 6. Tells me that it’s always a good idea to
check your fitting before you undock. Nice and simple, but I don’t know anyone
that does. Goes on to tell me to undock and complete the mission.</li>
<li>Screen 6 of 6. Directs me to the EVElopedia to find out
more.</li>
</ul>
<div class="MsoNormal">
I warp to the mission and sue the Acceleration Gate. Three
red crosses on my overview, nothing to indicate the Control tower is there if
you have your camera pointing a different direction. Large Collidable
Structures need to be added to the overview, or at least tell me how to. There
is also nothing to tell me to approach the aforementioned Control Tower; an
Agent conversation popup would be good.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I return to the Station in my Pod and complete the mission
to receive my reward.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 3, Your Undivided Attention</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Catch the NPC using your Warp Disruptor; do not kill the
main target. Other NPC’s may be destroyed.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Civilian Warp Disruptor. Reward 40,000 isk, Bonus
33,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The NPC tells me that I should get a new ship if I haven’t
already. I’ve got my trusty Ibis so use that.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial, Warp Disruptors and Warp Scramblers</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 6. Tells me that warp scramblers and disruptors
can help to prevent enemies escaping. Tells me that I should have a Warp
Disruptor in my hangar, which I do.</li>
<li>Screen 2 of 6. Tells me to fit the Warp Disruptor to my
ship. Upon trying to do so my ibis doesn’t have any free slots as I have one
mid slot which has the Shield Booster in it. I am not hold how to unfit a
module.</li>
<li>Screen 3 of 6. Tells me how to activate the module and its
range.</li>
<li>Screen 4 of 6. Tells me about Warp Core Stabilizers and
scramble strength, also tells me the range of Warp Scramblers is lower the
Disruptors.</li>
<li>Screen 5 of 6. Tells me to undock and complete the mission.</li>
<li>Screen 6 of 6. Tells me where to find out more on the
EVElopedia.</li>
</ul>
<div class="MsoNormal">
I undock and head to the mission. Please fix the overview. I
Disrupt the Fleeing pirate and get a popup saying leave him alone and he’ll go
away. The Agent Conversation window appears and I head back to station where I
complete the mission and receive my rewards.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 4, A Friend in Need</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Find the missing Agent and repair his vessel.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Civilian Remote Shield Transporter. Rewards: Shield
Emission Systems skillbook, Bonus 19,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Shield Transporters Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 5. Tells me what a Shield Transporter does and
that I should find one in my Hangar.</li>
<li>Screen 2 of 5. Tells me to fit the Shield Transporter to my
ship, remember I’m in the Ibis? The Shield Transporter will not fit due to a
lack of fitting resources on my Ibis.</li>
<li>Screen 3 of 5. Tells me how to activate the module and
advises caution over range.</li>
<li>Screen 4 of 5. Tells me to undock and complete the mission.</li>
<li>Screen 5 of 5. Tells me where to find more information on
the EVElopedia</li>
</ul>
<div class="MsoNormal">
I warp to the mission, approach the Damaged Vessel and
activate the Shield Transporter to complete the mission. I head back to station
to complete the mission and collect my rewards.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 5, The Stand</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Go to the pirate base and make a last stand, destroying at
least one enemy ship. I’m given a Condor and told I need to fit it myself using
cheap fittings. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Grants: Condor. Rewards: 49,000 isk, Bonus 45,000 isk
available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Medical Clones Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 5. Tells me that losing ships is inevitable and
that once I lose a ship I escape in my Pod. Tells me that NPC’s don’t attack
Pods but that players will.</li>
<li>Screen 2 of 5. Tells me about the skill point limit on
Clones and the consequence of not having at un to date Clone if podded.
Instructs me to open the Medical window.</li>
<li>Screen 3 of 5. Tells that once podded I need to buy a new
clone. Tells me to upgrade my Clone, whilst I appreciate that this is difficult
to explain without doing so it isn’t necessary as the base “free” clone covers
up to 900,000 skill points. I would also change the default sort order so that
the lower skill point Clones appear first so we don’t need to scroll down. Tells
me that I can change the location of my Clone and tells me about station
lockouts.</li>
<li>Screen 4 of 5. Tells me that I’m safe against skill point
loss if podded and that if I get podded I should follow this process to update
my Clone.</li>
<li>Screen 5 of 5. Points me to the EVElopedia article where I
can find more information on skills.</li>
</ul>
<div class="MsoNormal">
<u>Insuring Your Ships Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 5. Tells me that all ships have a 40% default
insurance pay out. Tells me I should upgrade my insurance if I’m undertaking a
high risk activity. Perhaps it would be good to mention that it is recommended
to fly with maximum insurance at all times?</li>
<li>Screen 2 of 5. Tells me to select the ship I wish to insure
from my hangar.</li>
<li>Screen 3 of 5. Tells me to open the insurance window.</li>
<li>Screen 4 of 5. Tells me to select the ship I want to insure
and click the insure button, reading then accepting the terms of insurance.
Goes on to tell me about the range of covers available including the duration
of insurance being 12 weeks.</li>
<li>Screen 5 of 5. Directs me to the EVElopedia article on
insurance.</li>
</ul>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Note:</u></b><u>
for this mission I have the Condor and can<span style="mso-spacerun: yes;">
</span>only use blasters as I have no skills trained other than Shield
Operation. This ship has one turret slot, two launchers and I have not been
told anything about Launchers. I manage to kill the enemy ship using my Condor
with one Blaster (I stripped my Ibis). I will admit to being surprised at this!</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I head back to the station to complete the mission and
receive my rewards.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 6, Don’t Look Back</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Use your Afterburner to reach a location within the mission.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Civilian Afterburner. Reward: Light Missiles
Skillbook, Bonus 22,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Afterburners Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 5. Tells me that Afterburners are modules that
increase speed and cost capacitor to use. Tells me that I have been given a
Civilian Afterburner.</li>
<li>Screen 2 of 5. Tells me to fit it to my ship, now I’m
currently in my Pod after my Condor got exploded so maybe tell me to board a
ship. My only other ship is the Ibis so that’s what I use.</li>
<li>Screen 3 of 5. Tells me how to activate the Afterburner and
that the speed boost persist while it is active.</li>
<li>Screen 4 of 5. Introduces the Microwarpdrive as something
that is faster but more capacitor consuming than the Afterburner.</li>
<li>Screen 5 of 5. Directs me to the EVElopedia for more
information on fittings.</li>
</ul>
<div class="MsoNormal">
I head to the mission in my Ibis fitted only with my
Civilian Afterburner fitted.<span style="mso-spacerun: yes;"> </span>I get the
following message “Alright, once you enter the next area, you should see an
Asteroid Station. Head to that as quickly as you can. The area surrounding it
will be dangerous, but once you make it to the station itself, you will be
safe.” I make it to the Station with 9% armour. It is also worthy of note that
the Asteroid Station does not appear on the Overview.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 7, Weapon of Choice</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Civilian Light Missile Launcher. Reward: 22,000 isk,
Bonus 24,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Racial Weapons: Missiles, Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ol>
<li>Screen 1 of 5. Tells me that there are a variety of Missile
Launchers available and that there are short and long range varieties, that
Launchers use no Capacitor but that damage is delayed by flight time. Awards me
100 Civilian Scourge Light Missiles.</li>
<li>Screen 2 of 5. Tells me that missiles can do every different
damage type. Tells me how to load missiles.</li>
<li>Screen 3 of 5. Tells me that a target’s speed and size
impact upon missile damage and that both Target Painters and Stasis Webifiers
assist with missile damage.</li>
<li>Screen 4 of 5. Tells me that different ships allow different
weapon system layouts. Tells me to check my ships information and match weapon
types so that they take advantage of bonused weapon systems.</li>
<li>Screen 5 of 5. Directs me to the EVElopedia for more
information on fittings and missiles.</li>
</ol>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">NOTE: </b>I only have
an Ibis and I can’t fit my Launcher to it. I haven’t been told how to buy a new
ship! <u>I’m forced to go outside of tutorial imparted knowledge and buy a
Condor from the market.</u></div>
<div class="MsoNormal">
I fit my Launcher to my newly bought Condor and set off. I
complete the mission using two missiles and return to station to complete the
mission and collect my rewards. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 8, The Pacifist</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Acquire 10 hostages by following the Concord Commanders
instructions.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Reward: 18,000 isk. Bonus 14,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Damage Types Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 6. Tells me that there are four different damage
types.</li>
<li>Screen 2 of 6. Tells me how resistances work.</li>
<li>Screen 3 of 6. Tells me that I can fit hardeners to raise
resists on both shields and also on armour.</li>
<li>Screen 4 of 6. Tells me about the different weapons systems
and the damage types which they can deal.</li>
<li>Screen 5 of 6. Tells me that trial and error can inform the
optimal damage type to use against enemies but also that the wrong type will
take them down but take longer and use more ammunition.</li>
<li>Screen 6 of 6. Refers me to the EVElopedia on damage types.</li>
</ul>
<div class="MsoNormal">
I warp to the mission and receive a message when I approach
the acceleration gate:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
“Welcome to the fray, egger. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I've ordered the fleet to hold its ground for the time
being, but we're going to send you in to recover the hostages shortly. Move out
to the next area where the pirates are. They're expecting a negotiator, but
we're sending you instead. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
You are not to engage unless I give the order. We need to
maintain the appearance of peaceful negotiation until the safety of the
hostages can be confirmed.“</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After a few moments I’m told to rescue the hostages from the
Prison Facility. With the hostages safely aboard I return to base. I complete
the mission and receive my rewards.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 9, Glue</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Use a Stasis Webifier to interrogate the pirate.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Civilian Stasis Webifier. Rewards: Destroyers
skillbook, Bonus 19,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Stasis Webifiers Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 5. Tells me that the web will slow the enemy
down but not prevent them from warping. The tutorial also grants me a web so I
now have two!</li>
<li>Screen 2 of 5. Tells me to fit the web to my ship.</li>
<li>Screen 3 of 5. Tells me how to activate the module and tells
me its range.</li>
<li>Screen 4 of 5. Tells me to undock and complete the mission.</li>
<li>Screen 5 of 5. Refers me to the EVElopedia on fitting and
electronic warfare.</li>
</ul>
<div class="MsoNormal">
I warp to the mission web the pirate to complete the mission
before returning to the station to complete the mission and receive my rewards.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 10, The Exam</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Kill the terrorist leader.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Granted: Cormorant. Reward: Rapid Firing skillbook, Bonus
121,000 isk available.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
By the time I got to do this I’d trained Destroyers to skill
level 1 so I used the Cormorant to attempt the mission, please do bear in mind
though that theoretically I didn’t know how to buy fittings for my ship. I fit
7 x 75mm Railguns, Civilian Launcher, 2 x webs and a Small Shield Booster as
this is what was available off the market in station. I also insure my
Cormorant at maximum level.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Combat Tactics Tutorial</u></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>Screen 1 of 6. Tells me that my abilities are about to be
tested and that I’ll be webbed and scrambled. Gives me suggestions on different
targeting strategies and tells me about blitzing.</li>
<li>Screen 2 of 6. Suggest the use of an Afterburner and tells
me of some of the advantages of using speed to dictate engagements and about
kiting.</li>
<li>Screen 3 of 6. Tells me of speed tanking and transversal
velocity and briefly how it works.</li>
<li>Screen 4 of 6. Continues on the subject of transversal
velocity by telling me how to close range and take less damage. Reminds me also
that my speed will also affect how well my weapons track their targets.</li>
<li>Screen 5 of 6. Tells me about aligning out, for worst case
scenarios. Tells me some about how a ship gets into warp and that being
pre-aligned at full speed will enable instant warp out when pre-aligned.
Reminds me that being warp scrambled will prevent me warping.</li>
<li>Screen 6 of 6. Tells me that more information on combat
tactics can be found on the EVElopedia.</li>
</ul>
<div class="MsoNormal">
I complete the mission with 25% cap remaining and just over
half shields. I loot the wreck of the terrorist and then head back to station
where I complete the mission and receive my rewards.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Suggestions</u></b></div>
<div class="MsoNormal">
<br /></div>
<ul>
<li>All the Career Agents say that they’re Event - Distribution
Agents, Can this be changed so that you can tell which career path they relate
to?</li>
<li>Please sort the overview.</li>
<li>Acceleration Gates Tutorial is not necessary. Can be removed
from being shown at the acceptance of “The Swap” mission. Replace this with a
tutorial about the max number of targets and award the Targeting skill,
suggesting that I train t to level 1.</li>
<li>Minimizing our Losses Tutorial. Alter the wording on screen
3 of 6 so that it no longer refers to the ship hangar but to the Inventory.
Then perhaps use the text “Once the Inventory is open. Left click the Ship
Hangar and right click the ship and select assemble ship, and then make active
from the contextual menu.”</li>
<li>Angel of Mercy Mission. Overview problems again. On warp
into the deadspace pocket the control tower is not on my overview, please add
it to the overview. Also a conversation popup from the Agent would be great to
tell me that I need to approach the tower to destroy it.</li>
<li>Warp Disruptors and Warp Scramblers Tutorial. At screen 2 of
6 I’m instructed to fit the Disruptor but have no free slots available. You
need to tell me how to unfit a module to make space. Remember I’m only in an
Ibis as I’ve not been taught anything about how to buy a ship. There needs to
be tutorials added to tell me how to buy a Ship and also how to unfit modules.
Thus far you’ve told me how to strip a fitting but that was on an unfitted
ship.</li>
<li>Shield Transporters Tutorial. Screen 2 of 5 tells me to fit
the Civilian Shield Transporter; however it doesn’t fit on my Ibis which has 1
gun and the Disruptor fitted. Now would be a good time to tell me about
Powergrid and CPU. I unfit the Civilian Warp Disruptor to continue.</li>
<li>Mission 5, The Stand. <u>You haven’t told me how to buy
things to fit my ship and I need to do so for this mission</u>.</li>
<li>Medical Clones Tutorial, screen 3 of 5. Reverse the Clone
Upgrade sort order. </li>
<li>Afterburners Tutorial, screen 2 of 5. I would add a line
telling me to board a ship as my last one got exploded on the previous mission.</li>
<li>Mission 6, Don’t Look Back. Add the Asteroid Station to the
overview. The reward is the Light Missiles skillbook, which I can’t train as I
don’t have Missile Launcher Operation trained to 2 and you haven’t told me where
to get skillbooks from.</li>
<li>Mission 7, Weapon of Choice. I cannot fit the provided
Civilian Missile Launcher to my Ibis.</li>
<li>Stasis Webifiers Tutorial screen 1 of 5. I’m awarded a
Civilian Stasis Webifier but the Glue mission I had just accepted already awarded
me one. </li>
</ul>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Positives</u></b></div>
<ul>
<li>Racial Weapons Tutorial good.</li>
<li>Damage Types Tutorial good. </li>
<li>Combat Tactics Tutorial well put together.</li>
</ul>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Summary</u></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So with the first Career Agent done there are a few points
which I find at the forefront of my mind:</div>
<ul>
<li>The Overview is a problem and needs addressing.</li>
<li>The order which the Career Agents are done does seem
important, I would not have known about using the market to buy ships and
modules.</li>
<li>Many assumptions have been made on what I will know when I
do this chain, that needs to be considered. Perhaps this Career Agent should not be available until Cash Flow for Capsuleers is completed (not that I theoretically have yet)</li>
</ul>A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-84701027424483741292012-06-28T16:34:00.000+01:002012-06-28T16:34:12.938+01:00New Player Experience: Tutorial Stage 1<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Caution, I doubt many will find this interesting. One of the
CCP dev’s mentioned on Twitter that they’d be interested in feedback on the
current NPE so I present it here. Detail is first followed by suggested
improvements and any positives I found. I set up a brand new trial account to
do this. This post is also, very long!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So on my first entry into the game after creating the
character I’m sent into my captain’s quarters. This is an environ which I am
not familiar with as on my system the captains quarters puts too much strain on
my PC/laptop. Swiftly then I click to Enter my ship hangar.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In my ship hangar then the first thing that comes to my
notice is the constellation window in the bottom left corner. I have never,
ever used this and am not sure why it’s opened by default. I right click it and
close it.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Aura shows her first four tutorial windows to me in the
bottom right and as someone colour blind I find the yellow and white on black
very easy to read. I would like to see the window in the centre of the screen
though. At stage 4/4 of this first tutorial I’m told that my next tutorial will
be about moving around my Captains Quarters, remember I’m not in it anymore so
I feel that this shouldn’t appear at this time. I quickly next, next through
the two screens.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 03, Skills (Caldari / Minmatar)</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>On screen 1 of 6 I’m told I’m being given the
Repair Systems skillbook. I’ve actually been given the Shield Operation
skillbook and that is what shows in the display. </li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 6 I’m instructed to open the “items
hangar”, whilst only a small grammatical point it should be the “item hangar”. </li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>On screen 3 of 6 I open my character sheet and
am told to open my Character Sheet and then “skill queue”. At this stage to
avoid duplication of stage 4 of 6 I would say to leave this at open your
Character Sheet. </li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 4 of 6 makes sense with the amendment
suggested to 3 of 6.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 5 of 6 tells us to drag the skill from
our hangar into our skill queue; however it doesn’t tell us how to open it
beforehand so now’s the time. Also, the screenshot tells me to add shield
operation into the skill queue but the graphic shows me Repair Systems.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 6 of 6 simply tells us to move on once
we’ve started training a skill. No problem there then.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 04, The Pilot Certification Course</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2, probably worth mentioning that
the agent can also be interacted with by double click.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2, I would like to see mention of
actually having to read through the mission text prior to pressing the accept
button.</li>
</ul>
<div class="MsoNormal">
<u>Mission 1: Covering the Basics</u></div>
<div class="MsoNormal">
<br /></div>
Fly to the location in space, retrieve your ship, and use it
to carry back an item from a local Caldari Cargo Rig.<br />
<br />
<div class="MsoListParagraph" style="mso-list: l10 level1 lfo4; text-indent: -18.0pt;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Seems nice and straightforward at the outset.</div>
<div class="MsoListParagraph" style="text-indent: -18pt;">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 05, The Ship Hangar Balcony</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Single page tutorial. Again, this refers to the fact that
I’m in the Captains Quarters, which as you’ll recall I’m not. Thus this isn’t
relevant to me.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 06, Undocking From the Hangar</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Single page tutorial. Wants me to go to a balcony. As I’m in
the hangar and not the Captains Quarters it actually gets stuck and I can’t
advance using the next button. As a new player I would have to guess at how to
undock.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On undocking the station I find page two of the tutorial
which explains nice and clearly how to warp to the mission location. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 7, Camera Movement</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 3, explains nice and clearly how to
move the camera around your ship.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 3, explains nice and clearly how to
zoom the camera in and out.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 3, explains nice and clearly how to
sue the “Free Look” function.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 8, Basic Commands</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2, tells me to select the
Acceleration Gate. As a new player how do I know what an acceleration gate is?
The Acceleration gate on screen is called “Targeted Acceleration Gate”, I’ve no
idea why.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2, tells me how to activate the
gate. Other than the naming description discrepancy above this is nice and
clear.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 9, Ship Movement</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"></span></span>Screen 1 of 5, tells me to board my ship and
shows me a graphic of what I should see on my overview. The overview on my
screen doesn’t even show the Ibis as, due to it not being sorted by distance
it’s off the end of the page to me and I would have to scroll down to see it.
There is also far more showing on my overview than on the graphic, largely due
to Customs Offices. If they didn’t show up then my Ibis would also be visible.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 5, tells me about the HUD (Heads up
Display). Overall I was pleased with the information presented, I only felt
that it could be mentioned that shields naturally recharge themselves slowly in
a similar vein to the capacitor.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"></span></span>Screen 3 of 5, nice description of the selected
items panel. Again the naming issue of the Acceleration Gate comes up when
compared to the Targeted Acceleration Gate shown on screen; however the graphic
matches even if the text doesn’t.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 4 of 5, Tells me to approach the “smaller
structure”, the graphic below it depicts an Amarr Cargo Rig whilst I am
presented with a Caldari Cargo Rig. I would suggest that instead of describing
it as a “smaller structure” describe it as a “Cargo Rig”.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 5 of 5 was skipped and it jumped straight
to Tutorial 10. I found the tutorial through the F12 menu and looking at it,
it’s about manual piloting. Not sure if this would be the right place for this
and that therefore is why it is skipped. If it’s not relevant at this point
then it should be removed and this altered to a 4 screen tutorial stage,
otherwise consider moving manual piloting to earlier on in this tutorial stage.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 10, Looting</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"></span></span>Screen 1 of 2. Nice and clear.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2. We are given this wall of text:</li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>“You are now looking at your ship's cargo hold
in your Inventory Index. The cargo hold of the ship you intend to loot is also
viewable from here. To loot an item, simply drag and drop it onto your active
ship at the top of the Index. You may also press "Loot All" to move
everything to your ship's cargo and remove that ship from the index at the same
time.”</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>I think it could be simplified thus:</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>“You are now looking at your ship’s cargo hold. The
cargo hold of the ship/structure you intend to loot is also viewable from here.
To loot an item, select the ship/structure you wish to loot then drag and drop
it into your active ship which will be shown at the top of the left hand window.
You may also press "Loot All" to move everything to your ship's cargo
and remove that ship from the index at the same time.”</li>
</ul>
</ul>
<div class="MsoNormal">
<u>Tutorial 11, Mission 1 Complete</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2. It tells us to return to station.
To do so I must select the station on the overview. It would help if it told me
what the station looked like so that I know it was the white square.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Behind the tutorial window the Agent
Conversation window had appeared.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2. Again this could tell me that I
can interact with the agent through double click. Also, as the agent
conversation appeared when I completed the mission and I was not told to close
it conversing with the agent again doesn’t actually do anything as the window
is already on my screen.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 12, Your Next Mission</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Single screen tutorial, tells me to interact with the agent
again, though the agent conversation window is still open.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 2, Combat Basics</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Destroy the fuel depot, and then destroy the pirates in the
next area.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 13, Fitting Your Ship (Caldari)</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 3. Tells to open the fitting window,
nice and clear. The second paragraph should probably be altered removing “Every
station offers” and replacing it with “Stations offer” as not every station has
repair facilities.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 3. I am given a Light Electron
Blaster and a Small Shield Booster.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 3. I am told to drag and drop these
modules into the fitting window to fit them to my ship. Nice and simple.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 14, Undocking Instantly</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2, I am told to undock. Nice and
simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2, I am told to warp to my second
mission. Again nice and simple.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 15, Weapons: Hybrids</u></div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 3. Again the graphic doesn’t match,
it shows a laser and multifrequency s not my blaster and antimatter charge s.
Also, there should be a minor text change to from Antimatter S to Antimatter
Charge S.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 3. Tells me a little about the
ammunition and introduces me to how ammo type links to damage output.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 3. Instructs me to use the
Acceleration Gate, again we have a Targeted Acceleration Gate so there is a
text discrepancy.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 16, Target Practice</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2. Destroy the Fuel Depot. The Fuel
Depot doesn’t show on my overview. On selecting it I am told to click the
“target” button and no the “Lock Target” button. There is no graphic for this
as there have been for previous instructions like this. I do as instructed and
shoot the Depot, which explodes and takes out a chunk of shields</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2. Tells me I’ve taken shield damage
and instructs me to use my defensive module to repair it. It would be useful
here to explain that the defensive module should be deactivated once the damage
has been repaired thus preventing me from capping out. I am then told to use
the Acceleration Gate to move to the next area.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 17, Basic Combat</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"></span></span>Screen 1 of 4. I am told to find the red
crosshair on the overview. My overview is still cluttered with Customs Offices
and I cannot actually see the ship on the overview without scrolling down.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 4. Tells me how to lock an enemy
ship. Nice and simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 4. Tells me to shoot then approach
my target. Whilst ok, it works it leaves me stationary after the kill and
taking more damage than I need to.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 4 of 4. Tells me to activate the
defensive module to repair any damage. Nice and simple.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 18, Mission 2 Complete</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2. Tells me to dock at the station.
Nice and simple as long as I know what a station is as highlighted previously.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2. Tells me to talk to the Agent and
complete the mission. Pretty straightforward.</li>
</ul>
<div class="MsoNormal">
<u>Mission 3, The Academy</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Acquire Pilot Certification Documents from another system
and deliver to the Agent.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 19, Interstellar Travel</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 6. Tells me how to Set Destination.
The graphic shown is again Amarrian and not for the system I’m in.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 6. Tells me a little about stargates
and my destination stargate being highlighted yellow. Nice and simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 6. Tells me to undock. Nice and
simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 4 of 6. Tells me to warp to the gate at
0m. Nice and simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 5 of 6. Tells me to jump using the gate.
Nice and simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 6 of 6. Tells me to warp to my mission
location. </li>
</ul>
<div class="MsoNormal">
<u>Tutorial 20, Inside the Academy</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 3. Tells me to go and retrieve my
Pilots Certification Documents from the Academy Office. They’re way down on my
overview under 5 stargates and 5 stations but they’re there.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 3. Tells me how to use the Look At
function. It would again be helpful to have a graphic here to show which the
Look At button is. In addition only 1 ship shows on my overview without
scrolling down. It would be helpful to tell us how to cancel the look at
function too.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 3. Tells me about the Show Info
function at a glance. Subsequently I am told to return to Aura to complete
basic training.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 21, The Mission Journal</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 3. Tells me to open the Journal and
read details of my current mission. Nice and simple.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 3. Tells me to set destination back
to the system I came from using the information on in the window which
appeared. The graphic shown is again Amarr and is also misleading as it implies
that I should choose the destination which is displayed above “Reward” which is
in actual fact the objective system, the one I am currently in. </li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 3. Tells me to warp to the stargate,
jump and then dock up and speak with the Agent. Nice and simple.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 22, Further Training</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Single screen tutorial. Tells me that I’ve completed basic
training and will be sent to other nearby Agents for more advanced training
courses.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission 4, Moving Onwards</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Transport Clearance Papers to another system.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Tutorial 23, Moving Onwards</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 3. Tells me about navigating
multiple jumps. Graphic is Amarrian and little misleading but we’re used to that
now. I also feel that this text “Remember that any items you've acquired so far
will remain in this system unless you take them with you.“ should be
highlighted.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 3. Tells me how to complete the
mission once I arrive at the destination. Tells me to put the item in my Cargo
Hold. This was a little misleading as I still had the Clearance Papers from an
earlier mission.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 3 of 3. Tells me about my stargates being
highlighted yellow and also gives me brief detail on how Autopilot works.</li>
</ul>
<div class="MsoNormal">
<u>Tutorial 24, Career Agents</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 1 of 2. Tells me I’ve arrived and that I
should see the Career Agents in the station panel.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Screen 2 of 2. Tells me that a variety of
mission types are on offer and they can be done in any order.</li>
</ul>
TO BE CONTINUED...............<br />
<br />
<div class="MsoNormal">
<u>Suggestions Thus Far</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Do not open the constellation window by default.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Relocate Aura tutorial windows to the centre of
the screen as default, players still able to move them when desired.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Make the tutorial on navigating the Captains
Quarters appear only when in Captains Quarters.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 3 screen 1 of 6. Told I’m being given
Repair Systems, actually given Shield Operation.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 3 screen 2 of 6. Grammatical change
“items hangar” to “item hangar”.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 3 screen 3 of 6. Change “Open your
Character Sheet and proceed to open your skill queue. It is highlighted now.”
To “Open your Character Sheet. It is highlighted now.”</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 3 screen 5 of 6: </li>
<ul>
<li>Needs to tell us how
to open the skill training queue. I know there’s a white balloon that points to
it, but something in the text to lead us to it would be helpful.</li>
<li>Alter the graphic to
show Shield Operation and not Repair Systems.</li>
</ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 4 screen 1 of 2. Mention that agent
interaction can also be done via double click.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 4 screen 2 of 2. Insert a short
paragraph between the two present indicating that the mission offered should be
read through prior to hitting accept.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Mission 1. I would highlight in the mission
narrative the need to pick up the Clearance Documents.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 5 screen 1 of 1. As mentioned
previously please detect whether the character is in the Captains Quarters and
adjust the tutorial popups accordingly.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 6. As above, wants me to go to the
balcony at the end of the walkway. Not relevant. <b style="mso-bidi-font-weight: normal;"><u>Also at this point the tutorial will not let me advance.</u></b></li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 8 screen 1 of 2. </li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Show the icon for the Acceleration Gate in the
tutorial window so I know what to click on.</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>The actual Acceleration Gate description in
space is Targeted Acceleration Gate, it should either be called Acceleration
Gate or the tutorial modified to give it the correct name as it appears in
space.</li>
</ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 9 screen 1 of 5.</li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Sort the overview by distance, nearest to
furthest.</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Remove Customs Offices from the overview to
remove clutter.</li>
</ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 9 screen 2 of 5. Expand the text next
to Shields to mention that they naturally recharge slowly by themselves.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 9 screen 3 of 5. Adjust the text or
Acceleration Gate name so that they match.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 9 screen 4 of 5. Adjust the description
to change “smaller structure” to “Cargo Rig”. If it is possible to customise
this by faction so that it said “Caldari Cargo Rig” then all the better.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 9 screen 5 of 5. <b style="mso-bidi-font-weight: normal;"><u>My tutorial skipped straight to Tutorial 10 without showing this
one. </u></b>It’s about manual piloting so either needs to be removed and this
made a 4 screen tutorial or the subject which this is about (manual piloting)
moved to earlier in this tutorial.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 10 screen 2 of 2. Replace second
paragraph with “You are now looking at your ship’s cargo hold. The cargo hold
of the ship/structure you intend to loot is also viewable from here. To loot an
item, select the ship/structure you wish to loot then drag and drop it into your
active ship which will be shown at the top of the left hand window. You may
also press "Loot All" to move everything to your ship's cargo and
remove that ship from the index at the same time.”</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 11 screen 1 of 2. Show me the icon for
a station in the tutorial window.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">T</span></span>utorial 11 screen 2 of 2. Tell me that I can
interact with the agent using double click.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 13 screen 1 of 3. The second paragraph
should probably be altered removing “Every station offers” and replacing it
with “Stations offer” as not every station has repair facilities.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 15 screen 1 of 3. Amend the graphic so
that it shows a blaster loading antimatter ammo instead of a laser loading a
crystal. Also amend where it says “select antimatter s” to “select Antimatter
Charge S”.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 15 screen 3 of 3. Again either change
the instruction to use the Targeted Acceleration Gate or change the name of the
Acceleration Gate.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 16 screen 1 of 2. </li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Add Large Collidable Structures to the default
overview.</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Change “click on the target button.” To click on
the Lock Target button.”</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Add a graphic showing the correct icon to press.</li>
</ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 16 screen 2 of 2. I would suggest
altering paragraph 2 to something along the lines of “Use the defensive module
you fitted to repair the damage, deactivating the module once the damage has
been repaired. Deactivating the module avoids unnecessarily depleting the
Capacitor” </li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 17 screen 1 of 4. Please organise the
overview differently so that I can actually find the ship without scrolling.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 18 screen 3 of 4, Tells me to shoot and
then approach target. This is not optimal for mitigating incoming damage so how
about suggestion orbit instead?</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 19 screen 1 of 4. Alter the graphic to
be specific to the faction involved if possible as I was shown an Amarr graphic
and not Caldari. I appreciate that this may not be possible.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 20 screen 2 of 3. </li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Add a graphic showing the Look At button. </li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>The default overview also only shows me 1 ship
as the rest would have to be scrolled down to.</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tells us how to cancel the Look At function.</li>
</ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 21 screen 2 of 3. I should be instructed
to Set Destination to the Drop-Off System and given an appropriate graphic.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 23 screen 1 of 3.</li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Graphic is misleading as it shows an Amarr and
not Caldari system.</li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Highlight this “Remember that any items you've
acquired so far will remain in this system unless you take them with you.” Text.</li>
</ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 23 screen 2 of 3. I still had Clearance
Papers from an earlier mission, I would like to see this item consumed or
destroyed in some way to avoid confusion.</li>
</ul>
<div class="MsoNormal">
<u>Positives</u></div>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Colour use on Aura windows good from a colour
blindness and clarity perspective.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 07, Camera Movement I found very clear
and easy to understand.</li>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>Tutorial 14, Undocking Instantly I found very
clear and easy to understand.</li>
</ul>
<div class="MsoNormal">
Not so many positives there and that’s only the basic
tutorials done. Over the course of the next week or two I’ll share my
experience of each of the five Career Agent chains.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I bare no malice towards CCP in this exercise, I'm hoping that I can contribute to making the NPE a more streamlined one without re-inventing the wheel. Sure I'll have a few ideas at the end of this process but for the the time being this is about improving quality and removing annoyances. </div>A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-6864583653636778472012-06-25T18:55:00.000+01:002012-06-25T18:55:10.976+01:00The New Player ExperienceEvery so often I get the itch to go and play with a fresh toon for something different. This time I figured I'd share the experience. I only tend to play through the three week trial, call it a test if you will. Sometimes I see how much isk I can generate by different methods, other times it's fun to have a disposable character just to try some new facet of the game that I don't want to commit Kirith to.<br />
<br />
A couple of days ago I created a Caldari Character on a 21 day trial. I'm tempted to dip a toe into Faction Warfare to see what all the fuss is about at the moment. At this stage I've completed all five of the career tutorials.<br />
<br />
My current goal is to get into a Caracal with some level 3 skills, though currently I'm using a Cormorant for a few Caldari Navy level 1 missions around Jita. Using a Cormorant isn't ideal though as my goal of a Caracal means I'm training missile and not gunnery skills making into fairly inept.<br />
<br />
Here's the Cormorant fit:<br />
<br />
7 x 75mm Railgun<br />
1 x Light Missile Launcher<br />
<br />
1MN Afterburner<br />
Shield Boost Amplifier<br />
Small Capacitor Booster<br />
Medium Shield Boosters<br />
<br />
Magnetic Field Stabiliser<br />
<br />
NOTE: I'm using meta variants of the above fittings, no it's not great. I know...<br />
<br />
Typically having bought the skill books and a set of +1 implants I don't have the isk to buy and fit said Caracal, the Epic Arc missions out of Arnon seem like a good next step while building the base skills as that generates a fair bit of isk too. It's probably worth a mention that I never subsidise these characters.<br />
<br />
I'll write about my experiences as and when, but I will say one thing. I'm going to do a constructive review of the career agent missions in due course to see if I can offer some positive feedback to CCP.A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com0tag:blogger.com,1999:blog-599346905473724286.post-14531072445759889862012-06-23T09:05:00.003+01:002012-06-23T09:05:58.330+01:00The Many Colours of EVE Online<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1eGqJlTecy00F5kMbw9LjsQ8IppzQor6A-yO9EBvjiD4FQKAsyb5SHsYsLVI4xh2h254zTeYFVLKc8ZUNAFKhSmz4L9ZGFTGZWGU_5LLXfcOvWWXiwX5032-GuPwERY2hZmIc7gMSV-I/s1600/600px-Ishihara_9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1eGqJlTecy00F5kMbw9LjsQ8IppzQor6A-yO9EBvjiD4FQKAsyb5SHsYsLVI4xh2h254zTeYFVLKc8ZUNAFKhSmz4L9ZGFTGZWGU_5LLXfcOvWWXiwX5032-GuPwERY2hZmIc7gMSV-I/s320/600px-Ishihara_9.png" width="320" /></a></div>
I can't be the only one for certain but I am blighted by a really frustrating problem when playing EVE Online. Now, please don't get me wrong, it isn't just EVE that I have this issue with as it's the same with many games.<br />
<br />
So, what is this annoying problem then?<br />
<br />
Colour blindness. Can you see the number 74 in the picture above? If you can't then you're colour blind too most likely. Generally I find that it is an ailment which is very much misunderstood by many. Typically with most people assuming that I cannot see colour at all and go through life in grey scale. Please be reassured that is not the case, can see colours, even the ones I have issue with it's just that what I see as red f example you may not and certain colours I may not be able to pick out amongst others.<br />
<br />
Personally I am colour blind to red & green like I think 8% of the male populace.<br />
<br />
How does this affect my game play, well have a quick think. How many items or events happen in red or green in EVE? Here's some quick-fire examples:<br />
<br />
<ul>
<li>We all love shooting those red crosses don't we? Well I struggle to see them, especially when the brackets appear red around them to indicate they have opened fire.</li>
<li>Probing, Trying to find that red box/dot that is a probe hit. Horribly horribly difficult.</li>
<li>Overheating, totally impossible o see heat damage.</li>
</ul>
That's just a few quick examples. I wonder if CCP can do something simple to help by giving us access to colour options?A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com4tag:blogger.com,1999:blog-599346905473724286.post-6615894852226473672012-06-17T19:03:00.000+01:002012-06-17T19:03:19.445+01:00Experiment 99H<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhky87xx9OksAlmN7fd82owVJYScZ7D_WKLhVWbpbumKGMEGFKCVIS2hQzcWlGyUNf6REQsGLFY97hPFVMLvY0HkqP2cClUb7oYKNHuyVTMkRZkFhanzetRxgkETpgrlm7ImFvWLWgonzY/s1600/experiment.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhky87xx9OksAlmN7fd82owVJYScZ7D_WKLhVWbpbumKGMEGFKCVIS2hQzcWlGyUNf6REQsGLFY97hPFVMLvY0HkqP2cClUb7oYKNHuyVTMkRZkFhanzetRxgkETpgrlm7ImFvWLWgonzY/s1600/experiment.jpg" /></a></div>
<br />
In my last post I mentioned the Ferox I'd been flying a Ferox, dubbed Experiment 99H mainly as it's insurance was next to expire. I shan't lie, I wasn't looking forward to the prospect and did not have any high expectations at all. I'd bought it on a whim ages ago when I was first able to fly Caldari Battlecruisers and thought to myself why not.<br />
<br />
To say that I have been astounded by this underdog really is an understatement and doesn't go far enough. Sure it doesn't stand much of a chance against the likes of a Hurricane but still it's proved a tough little nut.<br />
<br />
The fit I used was as follows:<br />
<br />
6 x 220mm Vulcan Autocannon II<br />
1 x Medium Gremiln Power Core Disruptor<br />
<br />
2 x Large Shield Extender II<br />
<br />
1 x EM Ward Field II <br />
1 x Warp Disruptor II<br />
1 x Experimental 10MN Microwarpdrive<br />
<br />
1 x Damage Control II<br />
1 x Tracking Enhancer II<br />
2 x Gyrostabilzer II<br />
<br />
3 x Medium Core Defense Field Extender<br />
<br />
5 x Warrior II<br />
<br />
Does a modest 385dps, but with 92k EHP with a fairly consistent resist profile. I can't use blasters, hence the AC's, but that tank takes some chewing on.<br />
<br />
It's insurance expired without it having been destroyed so it's to the back of the queue it goes until it's time comes around again. Maybe I'll have trained blasters by then, who knows.<br />
<br />
Here's a few highlights that come to mind when I think about this ship's exploits:<br />
<br />
<a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12847006" target="_blank">http://tuskers.killmail.org/?a=kill_detail&kll_id=12847006</a> Extremely close fight against a dual web Drake.<br />
<br />
<a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12849004" target="_blank">http://tuskers.killmail.org/?a=kill_detail&kll_id=12849004</a> Decided to attack this under sentry fire as he jumped through a gate, also a close one against his impressive tank and T2 Hammerheads.<br />
<br />
To date has destroyed 378 million isk in 15 ships & associated modules destroyed and earning drops of over 41 million isk.A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-88366531020044135712012-06-15T08:22:00.000+01:002012-06-15T08:22:32.711+01:00InsuranceI'm sure that I'm not alone in the situation as a pirate when I'm faced every day with the question:<br />
<br />
"What shall I fly today?"<br />
<br />
Currently Kirith has in the region of 100 fitted ships in Hevrice. Choosing one can be a pain especially when coupled with my natural indecisiveness.<br />
<br />
As my play time has diminished I have found it increasingly difficult to keep ships insured as they don't get exploded often within the 3 months that insurance lasts. Should I then fly ships that are uninsured or find an alternate solution.<br />
<br />
When faced with this conundrum months ago I decided that I'd fly the ships in my hangar which has its insurance expiring soonest. I did think that it would be a boring way to play, but boy have I been pleasantly surprised.<br />
<br />
This kicked off with my armour tanked Thrasher, it really did me proud and it's not a ship I fly often though I guess the same can be said about any of my ships.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM1-5jqmlhnX9GoapMCIUbLBS5aK5rGUyx0cHkgiRLvwbx9k5dg6RVoDj1chzl9J44LvCYXTqvs9c1s3CSPooDVehNCW9yH1EWmCTquh_CTw-J166ScXLx4JbSWMZXShWxKv_6b0nOkUU/s1600/Thrasher512.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM1-5jqmlhnX9GoapMCIUbLBS5aK5rGUyx0cHkgiRLvwbx9k5dg6RVoDj1chzl9J44LvCYXTqvs9c1s3CSPooDVehNCW9yH1EWmCTquh_CTw-J166ScXLx4JbSWMZXShWxKv_6b0nOkUU/s320/Thrasher512.jpg" width="320" /></a></div>
<br />Here's some stat's about S&M Freak the aforementioned Thrasher:<br />
<br />
37 kills (13 Pods)<br />
Caused 480m isk in damage<br />
81m isk in drops from kills <br />
Efficiency score of ~96% <br />
<br />
Since the demise of this Thrasher I've been flying ships in order of insurance expiration. After the Thrasher I moved onto a Ferox. Would you believe that the Ferox didn't get exploded before its insurance expired, despite my aggressing on gates and fighting opponents it should have died to!<br />
<br />
I feel that this exercise has also made me a better pilot as being thrust into ships which you wouldn't otherwise fly makes you learn how to fly in different styles.<br />
<br />
So the question I pose to my readers is twofold. How do you cope with many ships in your hangar and insuring them? And what drives your choice of what to undock and roam in?A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com2tag:blogger.com,1999:blog-599346905473724286.post-71662629791754429672012-06-11T19:23:00.000+01:002012-06-11T19:23:02.807+01:00Caldari & Amarr Frigate VQuite some time ago now I chose to round out my racial frigate skills by getting both Caldari & Amarr frigate to V. The main rationale for this was to access the Hawk & Vengeance as I'm unable to use lasers or hybrids.<br />
<br />
The Hawk & Vengeance pair very well with my skills follwing the completion of the Rifter plan as I maxed my unguided missile skills. It shows to me how long ago I did this as it was prior to the Assault Frigate buff.<br />
<br />
In addition to the Vengeance & Hawk I'd also acquired a Caldari Navy Hookbill. At the time I really fancied flying the Hookbill, sadly though that desire has waned now before I've even undocked.<br />
<br />
So it was that I bought myself a couple of Hawks and fitted up my Hookbill. Typically once I'd got the ships & fittings in Hevrice the Assault Frigate buff had been delivered too and my loadouts were somewhat sub-optimal. I'd thrown a Merlin into the mix too as I'd had some close fights with them and fancied tring one myself.<br />
<br />
Here's the loadouts I've ended up with, I consider them highly developmental so please bear that in mind:<br />
<br />
Raven Guard, my Hawk:<br />
<br />
Ballistic Control System II<br />Damage Control II<br /><br />1MN Afterburner II<br />Medium F-S9 Regolith Shield Induction<br />X5 Prototype Engine Enervator<br />X5 Prototype Engine Enervator<br />
J5b Phased Prototype Warp Scrambler I<br /><br />Rocket Launcher II, Trauma Rage Rocket<br />Rocket Launcher II, Trauma Rage Rocket<br />Rocket Launcher II, Trauma Rage Rocket<br />Rocket Launcher II, Trauma Rage Rocket<br />125mm Gatling AutoCannon II, Barrage S<br /><br />Small Warhead Calefaction Catalyst I<br />Small Anti-EM Screen Reinforcer I<br /><br />Kirith spits out 253dps in this little machine and it rolls with over 9k ehp.<br />
<br />
<br />
Pookie, my Vengeance<br />
<br />
[Vengeance, Pookie]<br />Ballistic Control System II<br />F85 Peripheral Damage System I<br />200mm Reinforced Rolled Tungsten Plates I<br />Small Armor Repairer II<br /><br />X5 Prototype Engine Enervator<br />1MN Afterburner II<br />J5b Phased Prototype Warp Scrambler I<br /><br />Rocket Launcher II, Mjolnir Rage Rocket<br />Rocket Launcher II, Mjolnir Rage Rocket<br />Rocket Launcher II, Mjolnir Rage Rocket<br />Rocket Launcher II, Mjolnir Rage Rocket<br />Small Unstable Power Fluctuator I<br /><br />Small Bay Loading Accelerator I<br />Small Warhead Calefaction Catalyst I<br /><br />Kirith spits out 212dps in this tough nut, again over 9k ehp but this time with an active tank that can perma run without the neut.<br />
<br />
I've lost the first of each now and would have to say that I vastly prefer the Vengeance even if it is a bit on the slow side. I've never been much of a speed demon anways. Any tips or critique?A former gamer coming out of retirementhttp://www.blogger.com/profile/03218194017343466150noreply@blogger.com5