One of the most frequent questions that I have been asked by readers of this blog concerns my continued reference to the Rifter Plan.
For those of you unfamiliar with this phenomenon, The Rifter Plan is the skill training plan that I created when I first created Kirith. I wanted him to be able to fly a max-skilled Rifter and be something approaching the most deadly Rifter out there flying the low-sec space lanes. I could summarise simply by saying that the plan takes every skill which affects the Rifter to level V. Now once some readers have seen the plan they will say "but that doesn't max-skill my Rifter", well all I can say is that it does for mine. Some of you will say that I shouldn't waste time taking those skills that only give a small bonus to V and that I should concentrate on more ships etc. This is my plan, I'm happy with it and will not be swayed.
The initial idea was to stick with this plan until completion and then move onto another plan, however I have swayed a little from this mantra to get into some different ships. At least every other skill that Kirith trains is one of my Rifter plan skills.
So without any further adieu, I present the skills that I will have trained by the end of the Rifter plan:
Electronics
- Electronics V
- Propulsion Jamming V
- Signature Analysis V
Engineering
- Energy Management V
- Energy Systems Operation V
- Engineering V
- Shield Management V
- Shield Operation V
- Tactical Shield Manipulation V
Gunnery
- Advanced Weapon Upgrades V
- Gunnery V
- Motion Prediction V
- Rapid Firing V
- Shrapshooter V
- Small Autocannon Specialisation V
- Small Projectile Turret V
- Surgical Strike V
- Trajectory Analysis V
- Weapon Upgrades V
Mechanic
- Hull Upgrades V
- Jury Rigging III
- Mechanic V
- Projectile Weapon Rigging V
- Repair Systems V
Missile Launcher Operation
- Missile Bombardment V
- Missile Launcher Operation V
- Missile Projection V
- Rapid Launch V
- Rocket Specialisation V
- Target Navigation Prediction V
- Warhead Upgrades V
Navigation
- Acceleration Control V
- Afterburner V
- Evasive Manouvering V
- Fuel Conservation V
- Navigation V
- Warp Drive Operation V
Science
- Thermodynamics V
Spaceship Command
- Minmatar Frigate V
- Spaceship Command V
Many of these skills are either prerequisite for bigger ships & weapon systems or will scale beautifully when I upship.
That's all for me today.
Game Night
3 hours ago