Some typical and more normal examples:
- Sitting at a planet.
- Mining in their Navitas/Catalyst, Vexor etc.
- Pewing the rats.
The new player experience must be the answer to this and also therefore be the way to overcome this blight that is afflicted upon those poor hulls. God knows how CCP should do it though, I wish I had the answer.
Perhaps the answer is a far more in depth tutorial system that goes into much more detail, something like the way the film Starship Troopers goes, "Would you like to know more? Asking that question once you've completed your current tutorial step and giving you further options of what you can choose to learn about.
It almost could be simplified to a follow a flow chart structure.
Given that new starters are asked on the EVE website what type of character persona they want, maybe this could lead the type and makeup of the tutorial they receive?
This deserves much more thought than I can give it here anyways.
So, back to topic. What do I do with these lost and blighted ships? Well I'm a pirate so I explode them of course. So now I have a wreck with loads of random modules in it and typically a noobie Pod under the grasp of my point.
What to do with the Pod now?
Many of my corpmates at this point will release said Pod for a comedy ransom of some description, after all trial accounts can't pay isk ransoms as they can't give money. I on the other hand explode them out of hand if they are under two weeks old, always keen to add to my collection of frozen corpses.
Many say that I'm making these new players leave the game by my actions. I'm not sure I do, what would you do and what's your opinion?