Showing posts with label typhoon. Show all posts
Showing posts with label typhoon. Show all posts

Sunday, 29 April 2012

A Tale of Three Russians

Putzing about in and Hevrice as per usual, in a Frigate this time I happen upon three battleships acting very oddly in Murethand. The three of them are doing what I can only describe as repeated formation warps to the control bunker in the system and then back to their POS.

Intrigued, I place my probing alt in the system to keep an eye on them while I take Kirith back to Hevrice to get a bigger ship. My biggest ship at the time when this occurred was a battlecruiser, thus I plump for a trusty Drake.

I ask in intel channels if anyone is interested in catching them with me, however everyone is either deaf or afk. Feeling somewhat frustrated I attempt to convo Itsmehck1, a former corpmate who always tends to be up for shooting against what would normally be considered as unwise odds. He's akf too, meh!

Checking again on my prober I notice that they've stopped formation warping and have entered a faction warfare beacon, a Gallente Major Complex. This again is weird as they are not a faction warfare corporation. I observe them clear the site and subsequently loot and salvage all of it. Maybe the tags are worth a fair bit of isk?

During this time Itsme responds and I give him the low down. He's well up for it so makes best speed to my in another Drake. Meeting up in Melmaniel just a minute too late as the battleships warp out of the beacon and towards a gate. Seconds later though our frustration turns to delight as they've warped to the gate we're on the other side of! So now the conundrum is do we engage three neutral battleships in 2 Drakes, after all battleships are nasty and they'd have the sentry guns on their side too to boot.

Gate fire. They jump into us and of course as pirates we perhaps foolishly engage. Just two battleships decloak along with . . . . a Mackinaw! We light up the Mackinaw who goes down super fast, I get my point on the Typhoon as it does so. The Phoon has heavy neuts and my capacitor is swiftly drained offlining my hardeners, MWD & point. Through careful timing I get my point restablished. The other battleships escapes through use of EC-600's and neuts against Itsme, our own drones have been wiped out by the Phoon's smartbomb.

Now taking fire from the sentries and the Phoon with offlined hardeners were both looking worse for wear. The Phoon is going down though and explodes just as his buddy in the Mega arrives back on the scene. Thoroughly expecting the Mega to jump and run he surprises us by engaging much to our delight.

We both linger on the gate laying into the Megathron, without the pressure of neuts on us we're able to activate our mods long enough to take him down.

We offer gf's in local and warp to safety. With our shields recharging we warp back and loot up what we can. One of the victims returns to his wreck in a Wreathe which smartly jumps to the next system as we arrive on the scene.

Waiting out our GCC Itsme probes down a Hurricane next door which we pop not long before a Talos jumps into us, again promptly destroyed.

I tend to find that you can always rely on Itsme when faced with silly odds.


Tuesday, 29 November 2011

Post Rifter Plan

As followers of my blog will be aware I’ve been working on the Rifter Plan for practically my entire EVE career with the objective of flying a max skilled Rifter of my preferred loadout. My preferred Rifter loadout is what I have affectionately named Grumblecub and looks like this:

H: 200mm Autocannon II, RF Phased Plasma S
H: 200mm Autocannon II, RF Phased Plasma S
H: 200mm Autocannon II, RF Phased Plasma S
H: Rocket Launcher II, Foxfire Rage Rocket

M: 1MN Afterburner II
M: Warp Scrambler II
M: X5 Prototype Engine Enervator

L: 200mm Reinforced Rolled Tungsten Plates
L: Small Armor Repairer II
L: Gyrostabiliser II

R: Small Projectile Ambit Extension I
R: Small Projectile Ambit Extension I
R: Small Projectile Burst Aerator I

She belts out 162 (187) dps and goes 1097 (1424) m/s. In short she’s a monster and I love flying her.

Once I complete this goal in about one month time I will be at a point which I haven’t been in EVE before, ever! That point is wondering what to train next. I have a number of skill plans input into EVEMon and I’d be grateful for any constructive feedback or suggestions which I haven’t considered from my readers.

The main thing to bear in mind is that I usually fly solo, rarely being available for most organised fleets.

Here are the options:

  • Max out the skills for all the ships I can currently fly. I do have the willpower to do this :P

  • Autocannon/Artillery Tempest. Feels like more of an option that I would use in fleets but maybe could attempt solo in an AC Tempest.

  • Torpedo & Neut Typhoon. I have heard that people solo in these, but aren’t torps supposed to be dreadful?

  • T2 Large Projectiles to fly the Tornado & later BS’s. Certainly going to be flavour of the month.

  • Stiletto, I really should have learned to fly Interceptors by now shouldn’t I? But again, it seems more of a gang oriented ship and whilst the Claw is a combat Inty it’s allegedly terribad.

  • Max out sub-cap Drone skills (excluding Sentries). Other than being tedious I don’t see a negative aspect here.

  • Tengu. Expensive but I imagine they’re very versatile. Also, are they that much better than a Drake?

  • Blackbird/Falcon. Again, gang work screams out loud here, how about a solo cloaky Falcon though…..?

  • T2 Heavy Assault Missiles. Application for the HAM Drake and maybe on the Cyclone too for up close brawling.

  • Vengeance. My maxed missile skills would love this ship, but lots of folk are flying them.

  • Stealth Bomber. Black Ops gang based, flimsy as hell. Definitely a nice to have but would I use it often?
So what do you think? Please let me know your opinions.