Showing posts with label Rapier. Show all posts
Showing posts with label Rapier. Show all posts

Friday, 2 December 2011

November 2011 Character Review


Hi again, still working through my backlog of blog topics whilst adding some to the list. It feels like it’s been a quiet month for me with limited in game time, there has definitely been a big sense of anticipation and excitement over the Crucible expansion deployed this week.

Let’s take a look at the statistics from November first:

25 Ship kills (15 Solo)
7 Pod kills

4 Ships lost (All Solo)
0 Pods lost

138,489,544 isk income from ships destroyed
13,000,000 isk received from ransoms

102,819,227 isk cost of losses

48,670,317 isk ‘Profit’ for the month

A far better month than last, achieving a fair profit. The beginning of the month was much busier than the latter half, due to me having low game-time which I was fully expecting. I lost two Jaguars, a Bellicose and a Rifter.

I’m still not loving the Jaguar; one loss was to a Rapier as I got entangled in an asteroid belt whilst chasing another ship. The other Jaguar to a Wolf who was waiting for an agreed fight with a corpmate and caught me as I was trying to warp out to leave them be.  I lost the Rifter being overconfident in attacking a Crusader, really not expecting a web instead of point. The Bellicose, well I decided to fight a Rapier who had uncloaked nearby despite the fact that I was already aligned and ready to warp, not the best plan tbh but I got bored J.

This is how my skill distribution looks at the moment:

 
Continued dedication towards the ‘Rifter Plan’. Acceleration Control V, Thermodynamics V & Energy Management V completed. Still on course to have completed the Rifter Plan by the end of the year. Thank you to all those who commented on my last post about what to do next, no decisions reached yet.

I still toy with the idea of buying a Fleet Stabber & Scythe, but as yet haven’t done anything about it.

My alt accounts continue to do excellent work on my behalf. 526m isk profits made from station trading. Contract trading on a single contract slot is sporadic at best, but when I get a buy/sell I make a bonus 10m isk for negligible effort. Skill training swapped back from my Prober to my mission alt this month who has been padding those social skills to make maximum benefit of LP gains. I’ve been looking again at the option of a Carrier and don’t feel that it’s necessary at the moment so may go for something mission busting like a passive Rattlesnake.

Monday, 29 March 2010

Johnny Two Jags

Kirith can now fly Assault Ships, he's actually been able to fly them for a week or two and now has lost two Jaguars in that time. They have been my two most expensive ship losses to date, though that is always to be expected from T2 ships. I have yet to form an opinion on them aside from noting their high cost as I do not feel that they have had a decent road test in either my "Solo" or "Gang" variants. This post is also where I thought I'd post the initial Jaguar fits I am using:

Solo:

Rocket Launcher II (Foxfire Rage Rocket)
3x 150mm Light AutoCannon II (Republic Fleet EMP S)

Medium Shield Extender II
X5 Prototype I Engine Enervator
J5 Prototype Warp Disruptor I
Cold-Gas I Arcjet Thrusters

Damage Control II
Gyrostabilizer II
Nanofiber Internal Structure II

2x Small Core Defence Field Extender I

[Statistics - Kirith Darkblade]

Effective HP: 9,733
Tank Ability: 34.89 DPS
Damage Profile - (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists - EM: 78.13%, Ex: 56.25%, Ki: 47.50%, Th: 65.00%
Armor Resists - EM: 91.50%, Ex: 23.50%, Ki: 36.25%, Th: 72.38%

Capacitor: Lasts 7m 30s

Volley Damage: 349.96
DPS: 152.66

Gang:
[Jaguar, Kirith: MWD]

5W Infectious Power System Malfunction
3x 125mm Gatling AutoCannon II (Republic Fleet EMP S)

Medium F-S9 Regolith Shield Induction
X5 Prototype I Engine Enervator
Fleeting Progressive Warp Scrambler I
Phased Monopropellant I Hydrazine Boosters

Damage Control II
Gyrostabilizer II
Nanofiber Internal Structure II

2x Small Core Defence Field Extender I

Effective HP: 9,111
Tank Ability: 31.78 DPS
Damage Profile - (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists - EM: 78.13%, Ex: 56.25%, Ki: 47.50%, Th: 65.00%
Armor Resists - EM: 91.50%, Ex: 23.50%, Ki: 36.25%, Th: 72.38%

Capacitor: Lasts 24s

Volley Damage: 255.63
DPS: 125.93

My first Jag loss was completely my fault, losing a Caracal on my overview and wheras I thought it warped out it was merely off my overview screen which was heavily crowded with NPC ships which for the record also had full room agro on me. It was destroyed before you could say "boom" having gotten precisely zero kills with it.

The second, I lost my Solo setup while part of a gang. I should have brought my gang setup I know though I dount I would have done any better in it. I just didn't think about it when we set out. I used it very effectively to hold down a Drake comfortably while waiting for bigger hitters to arrive by merrily speed tanking, I was involved in three Drake kills before I lost it. The actual loss occurred while we were trying to bait an enemy gang which ended up with egg on our faces losing my Jaguar and a Stiletto to a Stiletto, Taranis, Drake, Rapier, Hurricane & Apocalypse while we were trying to get a decent warpin on the Apoc.

I'm not done with Jaguars, I'd like to give them a fair chance before writing them off so I am sure there are more chronicles to come. What I am looking forward to road testing is my Wolf which is sat in Station, man that thing looks impressive. I'll detail my Wolf fit in another post.