Showing posts with label Blog Banter. Show all posts
Showing posts with label Blog Banter. Show all posts

Monday, 27 August 2012

A Long Time Ago in a Constellation Far Far Away...

Welcome to the 39th Blog Banter - the community discussion that stretches across the many communities of EVE Online through the use of arcane bloggery. The conversation is open to all and readers are encouraged to visit all of the entries that will be listed below as the discussion progresses. Be sure to leave your thoughts there when you do.

For enquiring minds who would like to know more about the Blog Banters, check out this short explanation or read this overview of the subjects covered in the last year.

After a some heavy topics in the last few editions, this time we'll be taking a more relaxed trip through the thoughts of the blogosphere. The origins of this month's concept come from a suggestion from EON Magazine editor Richie "Zapatero" Shoemaker.

"Some say a man's home is his castle. For others it is wherever they lay their hat. The concept is just as nebulous in the New Eden sandbox. 

In EVE Online, what does the concept of "home" mean to you?"

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A Long time ago some three years ago in a constellation in Heimatar Kirith's first home was found in a system called Aralgrund. Kirith moved there within a week of being "born", it remained his home until he became a member of The Tuskers. The system 0.4 security status and adjacent to a high security system, it was pretty populated with POS's and a number of null sec groups used it for jumping capitals to and from but ultimately fairly quiet.

It was a great staging system and I had many routes established for roaming. There were a few well known pirate groups operating nearby, M34N coalition & The Bastards come to mind first. I cut my pirate teeth in this area and I have thought of it as my home for the best part of two and a half years, even though I haven't been based there in such a long time. It says something that I still have a jumpclone there and a small stash of ships, the ships showing just what I flew when I lived there. I still go on brief visits to see how the land has changed. I must go back again soon!

Something changed recently though and it certainly wasn't concious but I no longer think of Aralgrund as my home but instead now feel that Hevrice is Kirith's home, it's taken a long time for it to become my home more than just a base of operations. I hope that Hevrice will remain Kirith's home as I definitely feel comfortable there with a huge familiarity with the neighbours and surrounding systems.

Although I'm trying to cut down the stable of ships held in Hevrice I still have over 90 fit ships in Kirith's hangar, any thoughts of moving even with two Carriers would be a logistical nightmare! A bit like moving home in real life.

So, home to Kirith is Hevrice.

Sunday, 20 June 2010

Blog Banter 18: Devolution

Welcome to the eighteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com.

On May 6th 2010, EVE Online celebrated its 7th Anniversary. Quite a milestone in MMO history, especially considering that it is one of the few virtual worlds out there to see its population continually grow year after year. For some of you who've been here since the very beginning, EVE has evolved quite a lot since its creation. With the expansion rolling out roughly twice a year, New Eden gets renewed and improved regularly. But, how about you the player? How has you gaming style evolved through the years or months since you've started playing? Have you always been a carebear, or roleplayer? Have you only focused on PvP or have you given other aspects of the game a chance - say manufacturing. Let's hear your story!

I Am the Way I Am
As Kirith approaches a year old in a couple of months, not a lot has changed since I started playing. Inspired mostly by Ka Jolo's blog, this blog was started as I created Kirith. You can read back to his very beginnings on the blog if you have the time.

I have always been a pirate in Low-Sec and I cannot see that ever changing. I love the playstyle. It may sound very obvious, but with my experience under the belt I can say that you become a more successful pirate with experience, not necessarily better per-se. Situational awareness, how to spot a trap, when to ransom or Pod, when to GTFO etc. These are the things that experience develop and hone.

To date I have only flown Frigates, Assault Ships & Destroyers, not being skilled and thus able to use bigger or more widely varied ships. When I struck out with Kirith I designed "The Rifter Plan" skill training programme to fly a maximum possible skill Rifter. Afterall most of the skills I pickup have direct benefits to bigger ships & different hulls. I have stuck to this plan for the most part only going off piste to pick up Destroyers IV, Assault Ships IV, Gallente Frigate V and all relevant light drones skills to IV. There are only 18 skill levels to go now before the plan is finished, though that weighs in at another 245 days. Of course the desire for different hulls to play in is strong and so I am now interleaving skill plans in the following order of priority:

1, Minmatar Cruiser
2, Minmatar Battlecruiser
3, Minmatar Interceptor
4, Blackbird
5, Heavy Missile Drake
6, Minmatar & Caldari Stealth Bombers
7, Sabre

From the outset Kirith was going to be a solo pirate, and this is one thing that has changed. Due to a change in RL circumstances I became able to use voice comms, which meant that I could look at joining a pirate corp. There were a few options that I considered. VETO Academy, The Tuskers & M34N Corp. Having followed Jolo's blog for a long time even before I started playing EVE I knew if I was going to give Kirith a home in a pirate corp it really had to be The Tuskers. I was thrilled to be accepted, and I have not looked back since. I fly with what I can only describe as some of the most excellent pirates I have had the honour to meet in EVE.

The only other change that I can think of since Kirith was created is the creation of his support network of alts, some market traders for passive income, a probing alt, a miner and soon to be a Freighter alt. The prober proving extremely useful.

So, that's mine, what's yours?

Wednesday, 21 April 2010

EVE Blog Banter #17: The Female of the Species

Welcome to the seventeenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?

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Wow.........

CK you really do ask the greater community the easy questions sometimes don't you.

I have broken the "mighty paragraph" down into its constituent parts to attempt to answer it. My answers are based on my own involvement with female players of MMO's and may not of course be fair view of your average female MMO player. I am also a former long-time WoW player and much of the context I use will using that as a comparative.

What can CCP do to attract and maintain higher percentage of women?
Hmm, I'm not sure that both parts of this question fit together because there is the possibility that they adversely affect the other rather than compliment each other. You see if by the process of attracting female players there are changes to the game as we know it those changes "girlify" the game then CCP may succeed in raising the percentage by virtue of losing male players. I can bet my bottom dollar this won't be acceptable to them. So, anyway where was I?

Oh yes, how do CCP attract more female players? I think if I knew the absolute guaranteed answer to this I would be knocking on CCP's door and demanding a percentage cut of the new players they gain. I can only offer up my main suggestion, which is that CCP alter their....

Marketing
EVE is marketed with imagery surrounding it's superb graphics, these images typically show ships, battles, explosions and destruction with a pretty backdrop. These typically are not the aspect of the game that the women I know look for in an MMO. Of course take these out and how do you grab the attention in your marketing? Find a way of presenting industry, trade and production. If we have to have some 'plosions and battles represented, how about concentrating on the "healer" and support roles of Logistics, Carriers and the like? The women I know have always preferred the support & healer roles along with maxing standings, crafting and trade skills. Also promoting that you do not have to grind your way through levels and progress in real time even when you are not online should receive some love.

A quote from a female friend who trialed EVE:

"It really only appears to be aimed at blokes who want to 'blow shit up'" & "It's geared to fighting and I don't think that's what most women look for in a game"

As for how CCP can keep their newly acquired and highly treasured female players, I think this will take care of itself. The game is very robust and has massive scope that is likely to "hook" them from very early on and drag them to the keep net. Of course EVE isn't for everyone, so there will always be natural wasteage.

Will Incarna Help?
Probably, though with the lack detail released at the moment I cannot add so much context to this. In my opinion (Dons Kevlar Helmet) women are more interested in vanity, and being able to create a visually pleasing to them incarnation will be something that I expect to be very important to them, especially so in the interaction between players. I expect that us males can only sit back and adore some of the creations that they will model. Though of course that assumes there will be player input into creation of the incarnation along with it's external appearance. Whereas I anticipate most GIRL's (Guy In Real Life) avatars will probably end up slutty incarnations of some sort, at least for male players in their tweens.

Can CCP do anything else in mean time?
Of course, changes to marketing. Raising the games profile to a female audience. And building a solid way for sexual harassment in game to be handled will show that CCP care and are serious about its female gamers. A dramatic shift in population male:female is bound to spark off the heap of immature folk we have amongst us in game.

What can the existing players do?
Existing players can do a lot when around female players. This applies to both new and veteran players alike. Practically foaming at the mouth and drooling over them like some slack jawed beast is not going to endear them to you or the game is it? Not treating the female of the species like a complete idiot when they are playing is also a sure-fire way to piss them off big time. Sure they are a noob but we were all one once, remember. Interlacing sexual inuendo around them really pisses them off and is a sure way not to be spoken to again too.

What could be added?
More Epic Arcs with worthwhile rewards. The Entry level SOE Epic Arc is great for getting new players out into the blackness of space. Make more of them, but how about Arcs that are not just about blowing stuff up? Industrial and Exploration Arcs would be a superb hook I beleive.

Raise the profile of trading and add more detail to the tutorials surrounding areas like the market where you have for example the mystical and not well explained "Price History" Tab. I'm an accountant IRL and yes I understand it, but it would greatly benenfit from a better explanation.

Demonstrate the cycle of EVE and how everything links in the cycle of life, for example:

Miner>Ore>Sell Ore>Industrialist Buy Ore>Build Product>Sell Product>PVP Pilot Buy Product>PVP Action>New Ship Required>Return to Start

Should anything change?
In my opinion it doesn't need to, players are players ultimately whether male or female. Sat at my desk in control of my Pod/Ship I don't know (or care) if the person I shoot at who is sat at their desk is male or female.

Of course from CCP's perspective if they can access this untapped market then they can invest more RL isk into the game and potentially make it even better for us all!

Is the game at fault
Maybe, EVE is lets face it for the most part about the PVP. It's what makes the cycle of life quoted above turn over and keep the game, economy etc rolling. The women gamers I know are typically not into destruction. They are into support and creation.

Is the player base at fault?
I think the only fault here is a bunch of men trying to get/force/coerce their *Insert Female Relation Here* to try and EVE and sometimes push too much. All they will tell their friends is going to be *Bloke* tried to get me to play his computer game last night, I won't be doing that again. Be there to help them and give gentle support when they might need it.

As my ex-wife, MMO player said:

"It normally takes a man to get the woman into a game like EVE"

And I this I beleive is where better marketing, raising the profile etc will tip the balance and open up a host of womens eyes to the wonder of EVE. This is the obstacle for CCP to overcome.

Apologies if I have offended anyone in the content of this post. As I said at the start I am sure it is not representative of everyone but is based on personal experience.

A selection of some other participants in this Blog Banter so far include:
- Freebooted: The Rise of the Female Gamer
- Flashfresh: Women in my Spaceship, is she from Mars?
- Wench with a Wrench: Where are all the Wenches?
- A Merry Life and a Short One: You'd Rather be Playing SIMS Right?
- Sweet Little Bad Girl: EVE vs Women

For the most recent posts, check my feed on my right hand navigation.

Tuesday, 16 March 2010

EVE Blog Banter #16: Do you wish to know more?

Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

The third Blog Banter of 2010 comes to us from ChainTrap of the Into the unknown with gun and camera EVE Blog. He asks us: "Eve University turns six years old on March 15th; six years spent helping the new pilots of New Eden gain experience and understanding in a supportive environment. EVE is clearly a complicated game, with a ton to learn, so much that you never stop learning. So, the question is; What do you wish that someone had taken the time to tell you when you were first starting out? Or what have you learned in the interim that you'd like to share with the wider Eve community?"


First, Happy birthday EVE Uni. I do hope they keep going as strong as they have for the last six years, especially if they keep coming to low-sec and giving good fights like this one last week where our mixed gang engaged a fleet of approximately twenty EVE-Uni (please excuse shameless Tusker plug).

And so to the question at hand: What do you wish that someone had taken the time to tell you when you were first starting out?

A bit difficult to answer for me. I'd been doing my homework in fits and starts on EVE for a long time before I actually started playing, I read loads of blogs and websites, observed my friend using both of his characters and consequently learned loads before I took the plunge. I felt that I went into EVE truly with my eyes wide open. That said, there were still things that I learned and also some misconceptions I picked up on that perhaps might benefit from being set straight. I am going to focus on those related to Low-Sec space, so here we go in no particular order:

1. In most parts of Low-sec most gates are not camped. Faction Warfare areas do seem to be the worst for this though, so be warned.

2. The Directional Scanner can save your life.

3. There is no Sec. Status hit for shooting at someone who is Red on your overview.

4. You can shoot someone who is red on your overview anywhere & anytime.

5. If anyone shoots a "non-red" character near sentry guns, the sentries will shoot them, but not you if they shot you first, that is unless you are red yourself of course.

6. Many parts of Low-sec are empty of players most of the time.

7. Interdiction bubbles cannot be used in Low-Sec.

8. Most Low-Sec gate camps can be succesfully flown through in a frigate hull with minimal risk.

9. When you undock from a station you are invulnerable for 30 seconds unless you activate any modules or tell your ship to move. You can however stop your ship and remain invulnerable during those 30 seconds.

10. Don't fly what you cannot afford to replace immediately.

11. If you get caught and a ransom offered, think about the value of your implants and hardwirings plus the cost of clone replacement before blowing off or being abusive at the person(s) who just destroyed your ship. You are far more likely to survive the episode.

12. Not all pirates are honourable. (shocking I know!)

13. If you want some variety in your game, some risk and more of a challenge then find yourself a quiet low-sec system and think about doing some exploration, ratting and perhaps missions. If you don't then stay in High-Sec.

14. Even a Frigate can kill your Battlecruiser ;)


Disclaimer: All the above is written by a pirate, so my views may be erm....slanted?