Showing posts with label Trader alt. Show all posts
Showing posts with label Trader alt. Show all posts

Wednesday, 11 April 2012

The Darkblade Crime Family

I talk about my alts pretty frequently. Though I'm not sure that I've ever said what each of them does despite being asked on occasion. Time to put pen to paper.

I use a total of five alts across two accounts:
 
  1. On the same account as Kirith. Back when Kirith went outlaw, which lets face it didn't take long! I needed someone to haul ships and supplies to low-sec. This alt was made to do just that with a Hoarder. Since being in The Tuskers & since flying larger hulls I haven't needed or been able to use the Hoarder, tending instead to use corpmates logistics or my own Freighter which another alt flies. She now mostly sits in a station doing station trading with very few market orders.
  2. Also on the same account as Kirith. This one sits in Jita 4-4 and very rarely undocks. This character can only fly basic frigates. Used predominantly to buy and sell for Kirith. When loots get shipped to Jita she receives and sells them and conversely she buys the ships and supplies for Kirith being sending them to him. In her spare time she station trades with the basic number of market orders.
  3. On my second account and originally intended to be of all things a mining alt! It's even trained too fly a Hulk and has one too, the theory was to mine whilst afk. Even afk I found this pretty tedious especially when I had to frequently log out to my prober. Plumping for a far more passive source of income I retrained him as a station trader operating out of Rens. He's been docked there ever since. His trade skills are one level from maxed on a single skill though I only use around 70 orders daily. All he does nowadays is station trade and the odd contract trade.
  4. On the second account and operates as my prober. Contrary to popular belief does not fly a boosting ship! All I do is probe with it, though I really would benefit from maxing out his probing ability one day.
  5. Last one on the second account. She flies my Freighter when needed which is occasionally at best. Otherwise she runs Caldari Navy level 4 missions in a Drake when I'm unable to pirate due to real life circumstances. She's pulling together the isk for the Thanatos she's training for.
Hope that clears things up

Thursday, 29 March 2012

We'll return to you after this short message...

Thanks to to my readers who have "put up" with my posts about station trading recently. I know it's quite different from the norm but after two weeks I have run my case study and after this post normal order will be restored.

To review then the station trading case study....

After two weeks of station trading without leaving a station once I made a meagre 1.5m isk. Now this clearly isn't much and wouldn't even buy you a T2 Rifter.

Before simply laughing and ignoring this exercise consider these points:

  • I started with just the basic starting isk, anyone doing this in reality would invest starter capital and massively increase immediate profitability. My two alts on the same account as Kirith have a capital invested of around 35m isk each and use just 5 market orders. They each yield regular daily almost passive income of 2-3m isk.
  • Doing this exercise took about 3 minutes per day.
  • If you did this on your two alt accounts that's pretty much one T2 Rifter per day for 6 minutes work!
Back to normal now, promise!

Station Trading Day 14

Sold
  • Local Hull Converison Overdrive Injector at 101,999.89 isk.
Bought
  • 1 Arbalest Assault Missile Launcher at 228,260.25 isk.
  • 2 Beta Reactor Control: Reaction Control at 18,500.08 isk each.
Modified
  • Beta Reactor Control: Reaction Control buy order price up by 0.07 isk.
  • Arbalest Assault Missile Launcher buy order price up by 0.05 isk.
  • Cold Gas Arcjet Thrusters sell price down by 935.00 isk.
  • Medium Regard Power Projector buy price up by 1,111.01 isk.
Placed buy orders for
  • 5 Local Hull Conversion Overdrive Injector.
Overall Performance
Total Profit: 1,451,446.83 isk.
Daily Profit: 88,846.69 isk.
Total held in buy orders: 281,193.74 isk.
Stock Value: 706,988.45 isk.
Modification Fees Incurred: 3,300.00 isk.

Saturday, 24 March 2012

Station Trading Day 13

Sold
  • 2 Cold Gas Arcjet Thrusters at 8,986.71 isk each.
Bought
  • 1 Local Hull Conversion Overdrive Injector at 11,113.20 isk.
  • 1 Arbalest Assault Missile Launcher at 212,100.10 isk.
  • 3 Medium regard Power Projector at 20,200.00 isk each.
Modified
  • Beta Reactor Control: Reaction Control buy order price up by 12,499.97 isk.
  • Arbalest Assault Missile Launcher buy order price up by 15,000.24 isk.
  • Cold Gas Arcjet Thrusters sell price down by 1.99 isk.
Placed sell orders for
  • 1 Local Hull Conversion Overdrive Injector.
Overall Performance
Total Profit: 1,362,600.13 isk.
Daily Profit: 8,410.34 isk.
Total held in buy orders: 552,975.75 isk.
Stock Value: 388,504.87 isk.
Modification Fees Incurred: 2,900.00 isk.

Station Trading Day 12

Sold
  • 1 Medium regard Power Projector at 599,899.98 isk.
Bought
  • 25 Cold Gas Arcjet Thrusters at 4,551.81 isk each.
  • 1 Arbalest Assault Missile Launcher at 212,100.10 isk.
Modified
  • Beta Reactor Control: Reaction Control buy order price up by 1,000.05 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 0.03 isk. 
  • Arbalest Assault Missile Launcher buy order price up by 999.91 isk each.
Placed sell orders for
  • 25 Cold Gas Arcjet Thruster.
Placed buy orders for
  • 5 Medium Regard Power Projector
Overall Performance

Total Profit: 1,354,189.80 isk.
Daily Profit: 574,466.49 isk.
Total held in buy orders: 556,513.56 isk.
Stock Value: 325,895.29 isk.
Modification Fees Incurred: 2,600.00 isk.

Station Trading Day 11

Sold
  • 25 Cold Gas Arcjet Thrusters at 8,987.72 isk each.
  • 1 Arbalest Assault Missile Launcher at 384,999.94 isk.
  • 1 Local Hull Conversion Overdrive Injector at 94,999.99 isk.
Modified
  • Beta Reactor Control: Reaction Control buy order price up by 1,997.97 isk.
  • Medium Regard Power Projector sell price down by 100.01 isk.
Placed buy orders for
  • 3 Arbalest Assault Missile Launcher.
  • 25 Cold Gas Arcjet Thrusters.
  • 1 Local Hull Conversion Overdrive Injector.
Overall Performance

Total Profit: 779,723.31 isk.
Daily Profit: 353,417.01 isk.
Total held in buy orders: 776,358.85 isk.
Stock Value: 13,135.49 isk.
Modification Fees Incurred: 2,300.00 isk.

Station Trading Day 10

Bought
  • 25 Cold Gas Arcjet Thruster at 4,550.80 isk each.
  • 1 Arbalest Assault Missile Launcher at 212,100.05 isk.
  • 1 Local Hull Conversion Overdrive Injector at 11,112.08 isk.
Modified
  • Medium Regard Power Projector sell price down by 37,999.97 isk.
  • Beta Reactor Control: Reaction Control buy price up by 800.05 isk.
Placed sell orders for
  • 25 Cold Gas Arcjet Thruster.
  • 1 Arbalest Assault Missile Launcher.
  • 1 Local Hull Conversion Overdrive Injector.
Placed buy orders for
  • 1 Arbalest Assault Missile Launcher.
Overall Performance

Total Profit: 426,306.31 isk.
Daily Profit: 181.59 isk.
Total held in buy orders: 9,300.27 isk.
Stock Value: 350,117.56 isk.
Modification Fees Incurred: 2,100.00 isk.

Tuesday, 20 March 2012

Station Trading Day 9

Sold
  • 7 Cold Gas Arcjet Thruster for 9,896.99 isk each.
  • 1 Arbalest Assault Missile Launcher for 300,993.98 isk.
Modified
  • Medium Regard  Power Projector sell price down by 0.03 isk.
  • Beta Reactor Control: Reaction Control buy order price up by 100.03 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 0.07 isk.

Placed buy orders for
  • 1 Arbalest Assault Missile Launcher.
  • 25 Cold Gas Arcjet Thruster.
Overall Performance

Total Profit: 426,124.72 isk.
Daily Profit: 121,965.95 isk.
Total held in buy orders: 262,352.43 isk.
Stock Value: 13,135.49 isk.
Modification Fees Incurred: 1,900.00 isk.

Station Trading Day 8

Bought
  • 1 Arbalest Assault Missile Launcher for 208,060.04 isk.
Modified
  • Cold Gas Arcjet Thruster sell price down by 2.71 isk each.
  • Medium Regard Power Projector sell price down by 34,000.00 isk.
  • Beta Reactor Control: Reaction Control buy order price up by 98.95 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 1.01 isk.
Placed sell orders for
  • 1 Arbalest Assault Missile Launcher.
Overall Performance
Total Profit: 304,158.77 isk.
Daily Profit: -400.00 isk.
Total held in buy orders: 17,712.11 isk.
Stock Value: 291,145.97 isk.
Modification Fees Incurred: 1,600.00 isk.

Sunday, 18 March 2012

Station Trading Day 7

Sold
  • 2 Arbalest Cruise Missile Launcher for 124,999.99 isk each.
Bought
  • 7 Cold Gas Arcjet Thruster at 4,548.78 isk each.
  • 1 Medium Regard Power Projector at 13,135.49 isk.
Modified
  • Beta Reactor Control: Reaction Control buy order price up by 997.04 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 0.94 isk.
Placed sell orders for
  • 1 Medium Regard Power Projector.
  • 7 Cold Gas Arcjet Thruster.
Placed buy orders for
  • 1 Arbalest Assault Missile Launcher.
Overall Performance

Total Profit: 304,558.77 isk.
Daily Profit: 19,783.58 isk.
Total held in buy orders: 225,475.30 isk.
Stock Value: 44,976.94 isk.
Modification Fees Incurred: 1,200.00 isk.

Saturday, 17 March 2012

Station Trading Day 6

Sold
  • 2 Beta Reactor Control: Shield Flux for 8,999.99 isk each.
Bought
  • 2 Arbalest Cruise Missile Launcher at 112,508.21 isk each.
Modified
  • Beta Reactor Control: Reaction Control buy order price up by 0.91 isk.
  • Medium Regard Power Projector buy order price up by 0.06 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 0.03 isk.
Placed sell orders for
  • 2 Arbalest Cruise Missile Launcher.
Placed buy orders for
  • 7 Cold Gas Arcjet Thrusters.
Overall Performance

Total Profit: 284,775.19 isk.
Daily Profit: 13,129.99 isk.
Total held in buy orders: 46,264.62 isk.
Stock Value: 225,016.41 isk.
Modification Fees Incurred: 1,000.00 isk.



Friday, 16 March 2012

Station Trading Day 5

Sold
  • 1 Beta Reactor Control: Reaction Control for 219,969.98 isk.
  • 2 Cold Gas Arcjet Thrusters for 14,995.98 isk each.
Bought
  • 2 Beta Reactor Control: Shield Flux at 2,105.04 isk each.
Modified
  • Medium Regard Power Projector buy order price up by 0.05 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 0.08 isk.
Placed sell orders for
  • 2 Beta Reactor Control: Shield Flux.
Placed buy orders for
  • 3 Beta Reactor Control: Reaction Control.
  • 2 Arbalest Cruise Missile Launcher.
Overall Performance

Total Profit: 271,645.29 isk.
Daily Profit: 236,034.16 isk.
Total held in buy orders: 1239,436.84 isk.
Stock Value: 4,210.08 isk.
Modification Fees Incurred: 700.00 isk.



Thursday, 15 March 2012

Station Trading Day 4

Sold
  • 1 Malkuth Assault Missile Launcher at 14,999.99 isk.
Bought
  • 1 Beta Reactor Control: Reaction Control 1,105.05 isk.
  • 2 Cold Gas Arcjet Thrusters at 4,313.74 isk each.

Modified
  • Beta Reactor Control: Shield Flux buy order price up by 0.02 isk.
  • Local Hull Conversion Overdrive Injector buy order price up by 0.95 isk.
Placed sell orders for
  • 1 Beta Reactor Control: Reaction Control.
  • 2 Cold Gas Arcjet Thrusters
Placed buy orders for
  • 1 Medium Regard Power Projector.
Overall Performance

Total Profit: 36,611.12 isk.
Daily Profit: 13,395.85 isk.
Total held in buy orders: 15,321.10 isk.
Stock Value: 9,728.53 isk.
Modification Fees Incurred: 500.00 isk.



Station Trading Day 3


Sold
  • 1 Expanded Cargohold 1 at 1,898.72 isk.
  • 1 Medium Atonement Ward Projector at 24,999.99 isk.

Modified
  • Malkuth Assault Missile Launcher sell price down by 3,998.99 isk.
  • Beta Reactor Control: Reaction Control buy order price up by 0.18 isk.
Placed buy orders for
  • 2 x Beta Reactor Control: Shield Flux.
  • 2 x Cold Gas Arcjet Thrusters.
  • 1 x Local Hull Conversion Overdrive Injector. 
Overall Performance

Total Profit: 23,115.27 isk.
Daily Profit: 23,215.27 isk.
Total held in buy orders: 25,948.63 isk.
Stock Value: 1,154.14 isk.
Modification Fees Incurred: 300.00 isk.


Station Trading Day 2

Sorry, not had the time to make the consecutive posts on this test. So onwards we go:

3 Buy Orders Fulfilled.

Bought
  • 1 Malkuth Assault Missile Launcher at 1,154.14 isk.
  • 1 Expanded Cargohold 1 at 605.02 isk.
  • 1 Medium Atonement Ward Projector at 2,159.43 isk.
All 3 items placed on sell orders.

Modified

  • Beta Reactor Control: Reaction Control buy order price up by 0.18 isk.
Overall Performance

Total Profit: -100.00 isk.
Daily Profit: -100.00 isk.
Total held in buy orders: 1,100.21 isk.
Stock Value: 3,918.59 isk.
Modification Fees Incurred: 100.00 isk.


Still can't afford to use all 5 market slots.

Monday, 12 March 2012

Station Trading Test - Day 1

Following my last post on station trading I've fired up a trial account which I'm just leaving with the default skills to mirror what a second/third character could be on an account. As such they are just going to have access to 5 market orders and start with the entry 5,000isk. We'll see how this goes....

Apologies to my pirate brethren who are likely not to be interested in the slightest in this test for the next two weeks!

Set up buy orders for 1 unit of 4 modules to get me going, couldn't afford 5 modules!

The buy orders were for:

1 x Malkuth Assault Missile Launcher.
1 x Beta Reactor Control: Reaction Control.
1 x Expanded Cargohold I
1 x Medium Atonement Ward Projector.

Leaving these until tomorrow and will report back.

Sunday, 11 March 2012

Basic Station Trading Guide

As regular readers will be familiar with from my monthly character reviews I do small time station trading on alts to supplement Kirith's piracy income. One thing I get loads of questions about is station trading, how you do it, what to trade and where to trade....

Station trading can be done effectively on the same account as your main character using one or both of your other character slots, you don't need a second account. It takes less than a day of skill training to get a fair number of market orders available but for those who won't sacrifice any skill training time you have 5 usable market orders per character from the outset.

Even with just 5 orders you can make millions per day for less than 5 minutes effort. Not that you can expect this from day 1 mind you unless put up some decent starting capital. And whether you want to of course is another matter entirely as to some a few million per day is pocket change, however to a new pirate starting out it's quite useful.

I've netted over 4bn isk doing this since I started so I personally feel that it's worthwhile. 

If you're still reading then perhaps you want to have a go. 

First you'll need some capital, about 25 million should be plenty to get you going depending on what you're planning on trading (more on that later). Your starting capital also needs to vary according to the frequency you'll be monitoring the alt. 

It is actually possible to start station trading with the 5,000 isk a new character starts with. I've done it as a trial before and during the span two weeks spending 10 minutes per day generated a healthy profit, anyways that's an aside.

Using the assumption of 5 orders you need to decide where you are going to trade. Lots of factors apply here, but really you want to choose a trade hub. Jita, Rens, Dodixie & Amarr are the main ones. Choosing a trade hub is important in my opinion for a few reasons:

1 - High footfall so lots of customers, thus more sales.
 
2 - Many people transport their mission loot to a trade hub to sell it.
 
3 - I think 3 of the four hubs listed have agents so mission runners will be back and forth doing point 2 above very frequently.

So you've chosen the station to trade from. Your station trader now needs to live in this station, they can leave but can only operate this service if they are physically there (though there are skills which affect this). Now you need to think about what to trade. This is one of the harder parts and your range of products will vary as trends change. Some points to consider:

1 - Do you want high turnover, potentially low profit margin? You rely on selling the cheapest and sell lots but don't make much on each sale.
 
2 - Do you want to trade in high cost items. You tie up many millions of isk (ignoring skills here) but make millions in each sale, typically making fewer sales.
 
3 - How about trading in low cost but high margin goods?

There are many more factors to consider, the 3 above just offer a flavour. Fear not though, as we are only doing this as a tertiary income source so let's not get cold sweats about it. It's also worth mentioning that items can swap category at any moment based on what other players do with their own trading, so don't get too hung up on it. Also you mustn't forget to take into account that you get charged to setup a buy order and charged a tax on everything you sell by the station.

Right. Now I should probably mention that in real life I'm an accountant so I like my spreadsheets. Trading just screams to me to want a spreadsheet so that you know how well you are doing with your Trading. You do not need to be this anal about it though! To save you, time effort and a headache I'll share the layout of mine with you:


So you've selected the 5 items you are going to trade. Great, now let's set-up buy orders for them. Here'a a step by step how to guide, I apologise for teaching grandma to suck eggs in most cases:

1 - Open the market screen.
 
2 - Select the search tab.
 
3 - Type in the name of the item you want to buy, or just part of the name. Eg, Langour Drive Disruptor can be found using Lang
 
4 - Click search or press enter.
 
5 - Left click the item you want to buy from the search results.
 
6 - In the right hand fields you will now have the existing buy (at the bottom) and sell (at the top) orders displayed.
 
7 - Before actually placing your order it's worth ensuring that your market screen is displaying the cheapest sell order first and the most expensive buy order first. You can change this order by left clicking the title of the price column.
 
8 - At the bottom centre right of the market window there's a Place Buy Order button. Left click it.
 
9 - A new smaller windows pops up, you can drag this around the screen and should position it so that you can still see the market window.
 
10 - Enter the amount of isk you want to pay for each item. I'd recommend that you set a buy price 0.01 isk more than the current most expensive buy price which is highlighted in green always making sure that you can still expect to make a profit when you come to sell the item.
 
11 - Next, you need to decide how many you want to buy. There is an element of trial and error here as although you can find out how many of your item are traded daily you cannot rely, especially as we are only spending a few minutes per day on having the best buy order all of the time. If you are buying modules then I advise to start at 1,2,5 or 10 and tweak future buy orders when you get a feel for their performance.
 
12 - Click ok/buy to setup the order.
 
13 - If you have used a spreadsheet, enter the details of your buy order. 
 
14 - Repeat the process for your remaining buy orders.

The first time you do this you are probably best logging back to your main character and visiting your station trader again the next day.

So fast forward one day.

You come back, see that you have items in your hangar but you haven't had all of your buy orders fulfilled. This is the norm.

Open your wallet. Click the orders tab and you will see your remaining outstanding buy orders in the bottom half of the window. You now need to amend those orders to be back on the top of the pile as most expensive buy order (assuming you can still profit by doing so). To do this:

1 - Going through your buy orders one by one. Right click the first buy order shown on the orders page and select View Market Details. 
 
2 - If your order is still the most expensive....
 
  A - And you haven't fulfilled even part of it, you should consider cancelling it and buying I different item.
 
  B - It has been part fulfilled, consider reducing your buy quantity next time.
 
3 - If your order is no longer the most expensive then again right click your buy order shown on your buy orders page and select Modify.
 
4 - A new window pops up and you should amend your price to be the most expensive buy order in green by 0.01 isk.
 
5 - Record your alterations on your spreadsheet, including the quantity you have managed to buy.
 
6 - Repeat for your remaining buy orders.

So, you're back on top of the buy pile. Now we need to deal with those nice stacks of items which have had their buy orders fulfilled by selling them and earning a tidy profit. We are only going to sell the items where the entire buy order was fulfilled as we only have a maximum of 5 combined buy/sell orders available to us. Again, here's how to do it:

1 - Right click the first stack of items. Select Sell Item.
 
2 - A new window appears. The first time this happens you need to click the Advanced button in the bottom right. 
 
3 - Click the magnifying glass icon which will show you the market screen for that item.
 
4 - Enter your sell price 0.01 isk lower than the current cheapest sell price you can see in station.
 
5 - The first time you do this you need to set how long to sell for, choose 3 months then tick remember settings. It'll then remember so you don't need to do it again. 
 
6 - Click Sell
 
7 - Update your spreadsheet.
 
8 - Repeat for the rest of your fulfilled orders.

Fast forward another day and you need to repeat the processes. Only now you're updating both your buy and sell orders. Your wallet balance will grow and you can refine and tweak your products and orders to suit.

So why station trade rather than use orders across a system or number of jumps? Well for me it's simple, I don't have to leave station. Leaving station and ferrying goods is going to take more time and trading isn't my main objective, it's a supplement. More time on Kirith means more time to explode ships.

There are a bunch of extra factors which i haven't scratched the surface of which affect station traders. These are things like standings with the Corporation who own the station, taxes on buying goods and selling goods. Escrow vs hard isk and I'm sure others too.

There are also advanced techniques to trading such as market manipulation and many others, this is only meant to be a basic guide.

Wow I've waffled on a long time...

While writing this I figured, why not just run this as a worked example in game for a short period of time....

I'm going to use Dodixie as my base and will report back.

Sunday, 14 February 2010

Topping the Campaign boards

I'll start by saying, what a week! Achieving 30 kills in a single week and all solo has got to be good going.

- 10 Pods
- 9 Frigates
- 3 Cruisers
- 2 Battlecruisers
- 2 Destroyers
- 2 Noobships
- 1 Industrial
- 1 Interceptor

All these kills have now put my on top of our current campaign scores & kills, sure I may not stay top scorer for long but getting there for me is probably a one-off that I'm really pleased to have done. Ordinarily amongst such successful pvpers I don't stand a chance of getting to the top of weekly scorers or killers. I would like to get 100 kills in the campaign, just as a personal objective. Thats going to be tough to achieve though.

I've had my share of losses this week too though, lost a ship to a POS (don't ask!) and lost a couple in fights with a Republic Fleet Firetail, the first fight saw us both bumping into a station and getting screwed over. The second fight at a planet was totally epic, my Rifter tanking over 6000 damage during the fight. It came down to a fight over Structure which I lost. I believe following talking to the Firetail pilot after the fight that his ship had faction/deadspace fittings so that makes me feel somewhat better, it was such a close fight though.

My alt I mentioned last week has been doing well for me with her trading in Rens, up to 37.5m ISK profit for me now which is very pleasing. I have also taken out a 21 day trial account to see if I can make a decent amount of ISK in those 21 days through mission running for around an hour per day. Currently the trial character has a net worth of around 18m so things are looking good, at the end of the 21 days all ISK will go back to the Darkblade crime family.

I'm going to stop posting about each fight, at least for this week as it would take too long and you probably aren't that interested in the more mundane ones. Thus I am going to select my personal highlights from the week. Although I have bagged two more Battlecruisers they were really easy kills so don't deserve any further mention.

First Interceptor Kill
This was the pilot of the Caracal last week who had wanted revenge on me but got ganked in the process. We danced around the system a while and whilst i could get to his location he was reluctant to engage me. He said that me chasing him worried him because he thought I knew I could kill him. After several meetings he jumped system with me hot in pursuit and again we danced around the system. Eventually though he engaged me and was doing a nice job of orbitting and keeping range slowing eating my shields. I decided to attempt to break orbit with some manual pilots and overheating of my mids, well it worked and i caught him just enough to shut down his MWD, it was quickly game over from there.

Smacky Pilots
I've had the misfortune this week to run into some pilots who felt the need to smacktalk in local following loss of their ship or indeed during the fight. I am a Tusker and I will not rise to it, though it has to be said that if you smacktalk me don't expect to have the offer of a Pod ransom. Here follows the rollcall of shame:

1 - Kreagan Longstrider
2 - Tysirus Hayden

Dual Rifters
The last time I fought two Rifters I died without killing either, yesterday however I fought a couple and killed both and podded one (who couldn't afford the ransom). The fight was also pretty comfortable for me, meaning no disrespect for my opponents. No overheating or micromanagement was required. I take this to mean that my specialisation in Matari Frigate combat is starting to pay off.